Emulation [RELEASE] Cemu - Wii U emulator

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thanx for the reply's .

No , hook plugin is not installed . Will try it later .


Ok that was the problem , great speed now .

But i have another problem , don't know if this is normal . Many times when i turn the camera i get vibration or shakings in the graficks .
Don't know how to explain . Vsync is on .
Or is this because this is still early and should wait on later releases .
Using 1.7.5 .
 
Anyone got Zelda BotW latest 1.2.0 update running on Cemu 1.7.5? I've just updated with MappleSeeds2, and whether I load my save file, or start a new game, it would just freeze. If I load save game, it will freeze when it finishes loading and when it should actually go in game, and if I run new game, it freezes few seconds after.
I can confirm it, like some posts on reddit. So I returned to 1.1.2 until a solution is found.
 
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Not without replacing your CPU.
I'm not so sure about that one boss. My 2500k @4.5ghz can manage 24 most of the time with 30 happening often out in the wild. Kakariko village average about 18 though. Unless you think the amd card is really holding it back that much?

Hello, my system is i5 2500k and rx470
In BOTW I have a frame rate of about 12 fps at a frequency of 3.4 GHz, when I increase the CPU clock to 4.8 GHz, I get the same 12 fps. Is there a chance to fix this?
Do you have skip fence hack enabled?
 
I'm not so sure about that one boss. My 2500k @4.5ghz can manage 24 most of the time with 30 happening often out in the wild. Kakariko village average about 18 though. Unless you think the amd card is really holding it back that much?

Do you have skip fence hack enabled?
With disableGPUFence = true, I get 20fps
 
With disableGPUFence = true, I get 20fps
Well that's a definite improvement over 12. 20 is playable not so sure 12 would be. Is that with the overclock though? My 2133 mhz ram and nvidia gpu may be giving me those extra couple of frames.
 
Well that's a definite improvement over 12. 20 is playable not so sure 12 would be. Is that with the overclock though? My 2133 mhz ram and nvidia gpu may be giving me those extra couple of frames.
Yes it's with overclocking
Although overclocking does not increase FPS
 
Yes it's with overclocking
Although overclocking does not increase FPS
Hmm. Actually there is a small group of people over on the discord that despite hardware and despite doing all the suggestions end up frame locked at 20fps. To my knowledge no one has discovered why or how to fix it.
 
Then I guess we just don't have luck. Tried a few times, but emulator always freezes.

Yup. I can confirm this freeze at loading screen with update 1.2.0 on the US version of Breath of the Wild: 50000101c9400 dcac9927. Unable to load any 'saved game', or start a new game whilst this update is applied for me.

Can we get more reports of non-working and working instances of 'Breath of the Wild' patched appropriately to 1.2.0. Don't forget to state what region your game is.
 
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The i5-2500k is still a formidable CPU when overclocked, so I do not think that is the issue. Have you tried redownloading @dreikk91 and placing the fresh files someplace like Desktop or Documents? The next thing you can do is to set Cache to OFF if you have AMD gpu or in Nvidia panel turn it the options to Performance. Also make sure that the correct Cemu settings are on. It should look like this:

http://imgur.com/LHVpVVw
http://imgur.com/rb9aEJo
http://imgur.com/ZUmQ5MQ

In the last image, you need to click "GX2SetGPUFence Skip (HACK)" every time you launch the game. If you don't see that option, you need Cemuhook. You can get the latest here. Once you have it, extract and drag to the root directory of the Cemu folder, where the exe is. Relaunch the emulator and that option should be there. :)

You can also try a different driver and see if that relieves the issue.

EDIT

Oh wait, what is your motherboard? I know that MSI and ASUS have options to "disable" cores and overclocks when it feels like it doesn't need it. That could be why your OC isn't doing much of anything.
 
Last edited by Molhel,
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Yup. I can confirm this freeze at loading screen with update 1.2.0 on the US version of Breath of the Wild: 50000101c9400 dcac9927. Unable to load any 'saved game', or start a new game whilst this update is applied for me.

Can we get more reports of non-working and working instances of 'Breath of the Wild' patched appropriately to 1.2.0. Don't forget to state what region your game is.

Exactly, i also tested here Zelda BOTW Does not work on the cemu in the update v80 version 1.2.0, hangs the loading screen when loading saved game, hangs when starting new game.
 
Last edited by williansti,
Exactly, i also tested here Zelda BOTW Does not work on the cemu in the update v80 version 1.2.0, hangs the loading screen when loading saved game, hangs when starting new game.

Europe
Yeah it's not working for me either, the new audio files do play though when I switched to Russian and French Canadian.
It got stuck on

[02:35:46] FSOpenFile(0x11210f20,0x30f07f34,/vol/content/Model/Weapon_Arrow_002.Tex1.sbfres,r,...) LR: 0x01f31d5c

[02:35:46] Open file /vol/content/Model/Weapon_Arrow_002.Tex1.sbfres (access: r result: ok handle: 1562)
[02:35:46] FSGetStatFile(0x11210f20, 0x30f07f44, 1562, 0x30f07ee0, 0x00000000)

[02:35:46] FSReadFile(0x11210f20,0x30f07f20,0xa0400180,0x1,0x37b1,1562,0x0,0x0) Thread: 0x30f094b8

[02:35:46] FSCloseFile(...)
 
Last edited by ned,
Tested update 1.2.0 for BoTW, to get it work you need:
before update to backup your U-king.rpx v1.1.2 from mlc01\usr\title\00050000\101C9500\code
than update to 1.2.0 and install DLC
than replace new U-king.rpx with the file you backed up
than enjoy the game and new content
 
Tested update 1.2.0 for BoTW, to get it work you need:
before update to backup your U-king.rpx v1.1.2 from mlc01\usr\title\00050000\101C9500\code
than update to 1.2.0 and install DLC
than replace new U-king.rpx with the file you backed up
than enjoy the game and new content

You won't really be benefiting from any improvements, fixes or code optimisations to the core game [engine] itself that an update could bring using this method. All you're effectively doing is replacing game data resources. More than often, new or modified resources will need to be correctly referenced and handled by the engine itself. Hense the need to update the binary appropriately, otherwise it's counter-intuitive to use such a brute approach; nullifies the cause for update.

Now, sometimes updates simply do come in the form of updated game data resources; but more often than not, they still need to be appropriately referenced where called.
 
Tested update 1.2.0 for BoTW, to get it work you need:
before update to backup your U-king.rpx v1.1.2 from mlc01\usr\title\00050000\101C9500\code
than update to 1.2.0 and install DLC
than replace new U-king.rpx with the file you backed up
than enjoy the game and new content
If you run version 1.1.2 of the executable file guess what version of the game you are running.
 
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