Hacking BotW Item Names for PandaOnSmack's Trainer

ShadowOne333

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Amazing list! Any word on when the rest of the amiibo costume/items IDs will be available, especially fierce deity top and pants?
They already are.
Simply change the _Head part for _Lower or _Upper.

It's explained here:
ShadowOne333 said:
In Armor, you will see mostly only _Head gear.
You will find that most of the gear in there only shows the _Head part.
That's because most of the Armor is shared in sets.
For example, for the Cap of Time, you use the exact same item ID from Armor_200_Head for both the Trousers and the Tunic by changing the sufix _Head for _Upper (Tunic) and _Lower (Trousers).

Example: Armor_200_Head = Cap of Time, Armor_200_Upper = Tunic of Time, Amor_200_Lower = Trousers of Time.
 

Casis

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Took me a few minutes to figure it out but now I have Epona in the game qwq this is epic <3 Now game feels complete with Epona.

Not only that, but you gotta give yourself the Hylian Shield, Master Sword and the old fashioned green tunic, cap and pants.
 

flashkraker

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First off...awesome work. I cannot tell you how much it blew my mind to set my rupees to 999,999 and see it change in the game.

Second...the newest version of the trainer causes my game to crash. I went back to v1.7 and it works fine.

Third...Not to sound dense but how do you use the attribute modifiers? i.e. changing attack values on a weapon
 

Eva Unit-04

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Is there a way to register Lord of the Mountain in a stable? Also is there a way to permentely save the trainer edits? Whenever I boot up the game without doing the trainer edits, I lose my extra weapon slots, wolf link arrow, and infinite stamina.
 
Last edited by Eva Unit-04,

flashkraker

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Oh additional tip Dont know if someone has said this before. Dont set your rupees to 999,999 and then pick up more. The game will subtract your rupees to an extremely lower value. Maybe I did something wrong?
 

Casis

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Is there a way to register Lord of the Mountain in a stable? Also is there a way to permentely save the trainer edits? Whenever I boot up the game without doing the trainer edits, I lose my extra weapon slots, wolf link arrow, and infinite stamina.

The codes don't save permanently besides the Champion Soul Abilities/Rupees, but not the weapon slots and the other cheat codes that work like infinite stamina. Also, arrows that aren't normal arrows (e.g. Your wolf link arrows) do not save upon reload of the game, so there is just no way around that, at least not yet. In that case just buy a single arrow from a shop like Hateno Village and change the ammo amount to 999999, and change the arrows to whatever you like. As for the stable, not sure yet. How can you change the horses in the stable? Never done that yet.

--------------------- MERGED ---------------------------

Oh additional tip Dont know if someone has said this before. Dont set your rupees to 999,999 and then pick up more. The game will subtract your rupees to an extremely lower value. Maybe I did something wrong?

Perhaps the number is way too high for the rupees to handle. The arrows do something similar as well, you set any of the arrows to 999999, they stay that way regardless when you reload the game. However, if you find any arrows in a chest or when you acquire arrows that have the window pop up on the screen (e.g. Finding a new item for the first time), the arrows that you found will be set to 999. The highest I set the rupees to is 45,000 because I really don't need rupees that much anymore, so I keep it at a nice amount. If I want rupees, I give myself 999 of the expensive items and just sell some of those items when I need the cash. Just do that and you'll be fine for rupees.
 

Mizo

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I finally have all the waifus xD
waifus.jpg


By the way the code tab wasn't woking because the TCP gecko so I updated the files and now is working :)

TCP Gecko:
https://github.com/BullyWiiPlaza/tcpgecko
 

robzdabladez

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Yo this trainer is top of the line, mega great. There is always room for improvement, but this is definitely user friendly.

I can only offer suggestions to this, so I'll leave some input.

-anyway you can implement a code to disable blood moons? From what I know enemies and stuff don't respawn till a blood moon so I'd like to see if I'm able to clear the whole map
-an option to increase movement speed by x1.5? x2 is just as fine, Im just picky. Furthermore I'd like an option to keep it on constantly without pressing ZL
-And can you put in a different choice for moon jumping? even with control options, I find it tedious having sprint the moon jump (I have sprint and jump swapped, Just too used to it now to switch)
-Have a multiplier for jumping distance and height as well
-Imply a multiplier for horse speed (After using 2x speed for awhile the horses are bus)
-Have a way to display enemies health without the use of the hero's tunic

There's not much more I can suggest, I mean you've covered most of the fields to fix most major flaws.

Nonetheless thanks for the awesome work, I registered here just to make this post to tell you that you're awesome.

so in regards, You're awesome. :)
 
Last edited by robzdabladez,
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Casis

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Will it be possible to force a blood moon? Maybe as a button command like ZL for speed in the codes tab?
 

Shiaoran

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Love it! I can't say I've ever had this much fun messing with console games in this post-cheating devices era. I think this is the first non-pc trainer I've used.

I have a few suggestions for new and improved features.
- Change speed modifier to L, so it doesn't mess with targeting. Just double tap it to use without having a relic activated.
- Have moon jump as a toggle while holding A (A + X = moon jump, X alone = normal jump).
- Have speed modifier and moon jump work on animals.
- Have animals ignore terrain/temperature (sand seals everywhere!).
- Reverse moon jump (with B) + neutral buoyancy, to swim underwater. Just ignoring water to iron boots-walk would be cool too.

- Drop downs to select items and modifiers, showing their names.
- Have a text box for custom speed and damage.
- Have a set base damage. For example having all weapons deal 50 damage, regardless of their original base damage, while also being affected by modifiers such as throw distance, quick shot, and even attack up.
 

EMS_LYNX

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As I see no other place to do this I would gladly like to request some kind of horse editor (pretty much only stats and types of those in the stables). The only codes I found didnt work for me (Probably made for USA in mind)
 

nativesprague

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Here's some shrine coords. Red exclamation indicates the need of some sort of action in order to get to the shrine (quest, moving obstruction, etc.) Can do the rest if anybody wants.

1. Hia Miu Shrine: -4439.36 | 329.89 | -3797.17
2. To Quomo Shrine: -4013.95 | 288.1 | -3712.17
3. Mozo Shenno Shrine: -3618.52 | 420.84 | -3038.54
4. Maka Rah Shrine: -4066.98 | 94.9 | -2507.37
5. Sha Warvo Shrine: -3815.33 | 265.13 | -2211.3
6. (!) Voo Lota Shrine: -4008.65 | 275.2 | -1727.19
7. Akh Va'quot Shrine: -3655.25 | 321.76 | -1765.86
8. (!) Bareeda Naag Shrine: -3607.28 | 246.74 | -1524.39
9. Kah Okeo Shrine: -4129.48 | 184.3 | -412.81
10. Tena Ko'sah Shrine: -3473.58 | 384.51 | -443.64
11. Kema Kosassa Shrine: -4649.37 | 619.51 | 906.04
12. (!) Keeha Yoog Shrine: -3844.76 | 640.3 | 713.56
13. (!) Kuh Takkar Shrine: -3103.2 | 567.9 | 1247
14. Sho Dantu Shrine: -3905.34 | 396 | 1646.75
15. Kema Zoos Shrine: -4673.53 | 132.13 | 1976.99
16. Tho Kayu Shrine: -4790.05 | 135.13 | 2798.79
17. Hawa Koth Shrine: -4850.69 | 123.76 | 3781.07
18. (!) Raqa Zunzo Shrine: -3801.86 | 159.3 | 3124.06
19. Daqo Chisay Shrine: -3810.43 | 150.46 | 2813.45
20. Sasa Kai Shrine: -3564.28 | 352.78 | 1961.03
21. Dako Tah Shrine: -3308.77 | 146.13 | 2164.31
22. Kay Noh Shrine: -2801.81 | 172.02 | 2300.93
23. (!) Korsh O'hu Shrine: -2695.1 | 105.01 | 2817.7
24. (!) Misae Suma Shrine: -2965.7 | 137.96 | 3773.54
 
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ShadowOne333

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Here's some shrine coords. Red exclamation indicates the need of some sort of action in order to get to the shrine (quest, moving obstruction, etc.) Can do the rest if anybody wants.

1. Hia Miu Shrine: -4439.36 | 329.89 | -3797.17
2. To Quomo Shrine: -4013.95 | 288.1 | -3712.17
3. Mozo Shenno Shrine: -3618.52 | 420.84 | -3038.54
4. Maka Rah Shrine: -4066.98 | 94.9 | -2507.37
5. Sha Warvo Shrine: -3815.33 | 265.13 | -2211.3
6. (!) Voo Lota Shrine: -4008.65 | 275.2 | -1727.19
7. Akh Va'quot Shrine: -3655.25 | 321.76 | -1765.86
8. (!) Bareeda Naag Shrine: -3607.28 | 246.74 | -1524.39
9. Kah Okeo Shrine: -4129.48 | 184.3 | -412.81
10. Tena Ko'sah Shrine: -3473.58 | 384.51 | -443.64
11. Kema Kosassa Shrine: -4649.37 | 619.51 | 906.04
12. (!) Keeha Yoog Shrine: -3844.76 | 640.3 | 713.56
13. (!) Kuh Takkar Shrine: -3103.2 | 567.9 | 1247
14. Sho Dantu Shrine: -3905.34 | 396 | 1646.75
15. Kema Zoos Shrine: -4673.53 | 132.13 | 1976.99
16. Tho Kayu Shrine: -4790.05 | 135.13 | 2798.79
17. Hawa Koth Shrine: -4850.69 | 123.76 | 3781.07
18. (!) Raqa Zunzo Shrine: -3801.86 | 159.3 | 3124.06
19. Daqo Chisay Shrine: -3810.43 | 150.46 | 2813.45
20. Sasa Kai Shrine: -3564.28 | 352.78 | 1961.03
21. Dako Tah Shrine: -3308.77 | 146.13 | 2164.31
22. Kay Noh Shrine: -2801.81 | 172.02 | 2300.93
23. (!) Korsh O'hu Shrine: -2695.1 | 105.01 | 2817.7
24. (!) Misae Suma Shrine: -2965.7 | 137.96 | 3773.54
@PandaOnSmack check that out :P
 

inkdragon

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@ShadowOne333 I didn't see this in the OP so here is a list of Food Modifiers. They work best on Item_Cook type foods. They may function on Chilled/Roasted food items but I havent tested them.

Mod Level
45160000 = Level 3
40000000 = Level 2
3F800000 = Level 1

Duration(Seconds in hex)
0000176F = 99:59(Maximum displayable duration)
00000E10 = 1 Hour
00000708 = 30 Min
00000258 = 10 Min

Mod Type
40000000 = Hearty (Increased Hearts)
40800000 = Chilly (Heat Resist)
40A00000 = Spicy (Cold Resist)
40C00000 = Electro (Shock Resist)
41200000 = Mighty (Atk+)
41300000 = Tough (Def+)
41400000 = Sneaky (Stealth)
41500000 = Hasty (Spd+)
41600000 = Energizing (Restore Stamina)
41700000 = Enduring (Increased Stamina)
41800000 = Fireproof (Fire resistance)

Hearts
00000001 = Quarter Heart
00000004 = 1 Heart
00000014 = 5 Hearts
00000028 = 10 Hearts
0000003C = 15 Hearts
00000050 = 20 Hearts
00000064 = 25 Hearts
00000078 = Full Recovery(30 Hearts)
 

Casis

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@ShadowOne333 I didn't see this in the OP so here is a list of Food Modifiers. They work best on Item_Cook type foods. They may function on Chilled/Roasted food items but I havent tested them.

Mod Level
45160000 = Level 3
40000000 = Level 2
3F800000 = Level 1

Duration(Seconds in hex)
0000176F = 99:59(Maximum displayable duration)
00000E10 = 1 Hour
00000708 = 30 Min
00000258 = 10 Min

Mod Type
40000000 = Hearty (Increased Hearts)
40800000 = Chilly (Heat Resist)
40A00000 = Spicy (Cold Resist)
40C00000 = Electro (Shock Resist)
41200000 = Mighty (Atk+)
41300000 = Tough (Def+)
41400000 = Sneaky (Stealth)
41500000 = Hasty (Spd+)
41600000 = Energizing (Restore Stamina)
41700000 = Enduring (Increased Stamina)
41800000 = Fireproof (Fire resistance)

Hearts
00000001 = Quarter Heart
00000004 = 1 Heart
00000014 = 5 Hearts
00000028 = 10 Hearts
0000003C = 15 Hearts
00000050 = 20 Hearts
00000064 = 25 Hearts
00000078 = Full Recovery(30 Hearts)

You deserve a medal, doc. This is great. Did you acquire this data through the data or any other third party programs?
 

lordelan

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So how exactly does that NPC spawning thing work?
I wanna spawn Zelda, the Lord of the Mountain and so on.
You change your main arrows to a name of the NPC and shot it on the ground?
If so, is there a list already of known NPC names?
 

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