Bad Apple for the Nintendo DS

Well, it was about time. It seemed like there was no real Bad Apple rom for the Nintendo DS yet, so I decided to make one.



It runs at 60fps and with 48 kHz stereo audio. I'm using a simple video codec I created just for this video. It simply encodes each frame into a character bg for the ds, merging tiles that are the same into one. Each frame is then LZ77 compressed to reduce the size of the remaining data by about 50%.

Download here if you wanna try for yourself: https://mega.nz/#!dgkmhSiL!5jLs7cIPuYO9R2oXaP8gGepAl9KeAEQ4heBsMl19Lsc

The source of both the player and the encoder can be found here: https://mega.nz/#!xhNQlRqZ!Iez6e-diTYIKyIrjLfXZD2fWJrps0_TPAMWxADaPmak

Update Japanese version here: https://mega.nz/#!tx9gVLQJ!rUCiZhHBDKX4ZB2x07BnlgQAqcUjb26EnnzZcpsF1Bs
 
Last edited by Gericom,
Tried on both latest release and latest GIT version I found, Enable Synchronous audio, it crashes afterm about 30 seconds.
EDIT: Ignore this post, just set GBA slot to 'none'.

It has to do with DeSmuMe's treatment of homebrew. If you change the 4 bytes at 0xC0 to '24 FF AE 51'(so it doesn't detect it as homebrew), it will play fine.

Not sure what the exact change this makes in how DeSmuMe handles the program. I stumbled across this accidentally while investigating and trying to get slot1 debug loading to work with it.
 
Last edited by windwakr,
Tried on both latest release and latest GIT version I found, Enable Synchronous audio, it crashes afterm about 30 seconds.

I haven't tried the English version of it yet, but it's working fine for me with a self-compiled Windows build of Desmume with commit d82110e99b3 from https://github.com/TASVideos/desmume, no hex editing required. Are you using some sort of funky settings, or is this crash happening with the English version only, perhaps?

Edit: Tried the English version, and it's still not crashing. Huh.
 
Last edited by daxtsu,
I haven't tried the English version of it yet, but it's working fine for me with a self-compiled Windows build of Desmume with commit d82110e99b3 from https://github.com/TASVideos/desmume, no hex editing required. Are you using some sort of funky settings, or is this crash happening with the English version only, perhaps?

Edit: Tried the English version, and it's still not crashing. Huh.

Have you watched the whole thing? It crashes at exactly a minute in.
 
Have you watched the whole thing? It crashes at exactly a minute in.

Multiple times, both versions. It never crashes. I'm using default settings aside from enabling the JIT recompiler with 12 blocks set.

Edit: Oh, and synchronous audio. That's also on.

Edit 2: I was able to reproduce it, my ini file's a bit more custom than I thought. I'll try to figure out which setting is causing the crash/preventing me from seeing the crash usually.
 
Last edited by daxtsu,
Last edited by windwakr,
Multiple times, both versions. It never crashes. I'm using default settings aside from enabling the JIT recompiler with 12 blocks set.

Edit: Oh, and synchronous audio. That's also on.

Edit 2: I was able to reproduce it, my ini file's a bit more custom than I thought. I'll try to figure out which setting is causing the crash/preventing me from seeing the crash usually.
Probably a homebrew flag thing, as an earlier post says.
 
I've tested with the latest git, both a personally built version and the one from here: https://ci.appveyor.com/project/zeromus/desmume/build/artifacts
Deleted desmume.ini, enabled JIT + 12 block size, and set synchronous audio. Still crashes one minute in.

Try changing slot 2 to "none" instead of auto or PassME, that seemed to remove the crash for me. Sorry for not finding it sooner.

(Make sure the rom isn't hex edited either, of course.)
 
This only proves again how strange emulators act sometimes. It's not that I'm against emulators as they're nice for testing, but real hardware ftw. I'm glad I can use my is-nitro-emulator.

Auto isn't always the best setting, even if it tries to help the user out. :P
 

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