ROM Hack Smash 3DS Modding Centre

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EmulatorLover

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Well. I really need @Caseyfam 's help with UV mapping and other stuffs. Sure that my Ness64 model is a success. But the textures are horrifying.
I can help yah uv editing isn't that hard

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Well. I really need @Caseyfam 's help with UV mapping and other stuffs. Sure that my Ness64 model is a success. But the textures are horrifying.
if you can help me with model importing

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Really? Shovel knight over toon link doesn't crash for me, the model is just messed up
pics or it didn't happen
 

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Well. I really need @Caseyfam 's help with UV mapping and other stuffs. Sure that my Ness64 model is a success. But the textures are horrifying.

Unwrap UVs, choose select by vertices or select by polygons(I prefer polygons because it's easier), select the area that you want to edit, open the UV map and load your texture so you can see where all of the UV's belong, right click your selected UV's and click detach edge vertices(this will make the selected area into a sepeate UV island.), and finally move the selected UV's over the preferred area of the texture. Done
 
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EmulatorLover

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it really sucks I wanted to keep waluigi a surprise I made a render and everything
Waluigi 64.png


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I have a question my brother got the latest version of smash selector on his 2ds and he has long loading times and alot of the custom stages dont work also he cant do sfx over specific slots I have to old version of smash selector and I get no such problems any help please?
 

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I didn't give it a texture either, but this is a decent proof of concept. The model is successfully imported over toon link without crashing. :P

So IDK what your doing to make Toon link crash ¯\_(ツ)_/¯

Edit: I feel like I should say this, I don't feel like finishing this model or my Goku, model importing is too time consuming for me right now, the only model I'll probably import is Chun-li over Ryu once I have the model I need. But… I'll gladly hand over the progress I've made on both Goku and Shovel knight to someone willing to take the time to finish them.
 

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Miguel Gomez

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Unwrap UVs, choose select by vertices or select by polygons(I prefer polygons because it's easier), select the area that you want to edit, open the UV map and load your texture so you can see where all of the UV's belong, right click your selected UV's and click detach edge vertices(this will make the selected area into a sepeate UV island.), and finally move the selected UV's over the preferred area of the texture. Done
Still the same.
Edit: Hey! It worked! I just had to use Back/Front mapping instead of Box Mapping.
http://imgur.com/a/9mPyt
I'll be doing the facial expression soon.
 
Last edited by Miguel Gomez,

EmulatorLover

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@Miguel Gomez how did you get the model to work I tried using ssb_modders tutorial and it crashed if you used 3dsmax can you give a tutorial please? much appriecated

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@Miguel Gomez how did you get the model to work I tried using ssb_modders tutorial and it crashed if you used 3dsmax can you give a tutorial please? much appriecated
and if I follow caseyfam's tutorial it has those hideous part of the previos model are still there

--------------------- MERGED ---------------------------

I didn't give it a texture either, but this is a decent proof of concept. The model is successfully imported over toon link without crashing. :P

So IDK what your doing to make Toon link crash ¯\_(ツ)_/¯

Edit: I feel like I should say this, I don't feel like finishing this model or my Goku, model importing is too time consuming for me right now, the only model I'll probably import is Chun-li over Ryu once I have the model I need. But… I'll gladly hand over the progress I've made on both Goku and Shovel knight to someone willing to take the time to finish them.
what tutorial are you guys using?
 

Miguel Gomez

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@Miguel Gomez how did you get the model to work I tried using ssb_modders tutorial and it crashed if you used 3dsmax can you give a tutorial please? much appriecated

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and if I follow caseyfam's tutorial it has those hideous part of the previos model are still there
Well. I can't fix the broken model part. For the textures, I used Back/Front Mapping on Unwrap UVW. But hey, I forgot to show you this.
Fixed Ness 64 Head
1st Vertices Mod
HNI_0086.JPG

However, it will only appear when Ness attacks. The rest will make his head invisible. Will be fixing this issue soon.

Special Addition:
HNI_0085.JPG

Will be using Vertices soon.
 

Miguel Gomez

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@Miguel Gomez how did you get the model to work I tried using ssb_modders tutorial and it crashed if you used 3dsmax can you give a tutorial please? much appriecated

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and if I follow caseyfam's tutorial it has those hideous part of the previos model are still there
While reading the end part of SSB Modder's guide, I found out that the number of mesh aren't messed up.
As seen from this image:
CeZoFjk.png

It looks pretty arrange.
But when you look at mine:
Q9k4wCm.png

It's pretty messed up.

I better find a way to arrange this meshes.
 

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EmulatorLover

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While reading the end part of SSB Modder's guide, I found out that the number of mesh aren't messed up.
As seen from this image:
CeZoFjk.png

It looks pretty arrange.
But when you look at mine:
Q9k4wCm.png

It's pretty messed up.

I better find a way to arrange this meshes.
so you used ssb_modders? I did too and it crashes maybe its how the stuff is arranged I guess
 

Kudos2u

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Whenever I look at a replay there is a problem, the Voice clips and sound effects go mute. I have no idea why this keeps happening, the sounds are fine during normal play just not in a replay. Any ideas for a fix?
 

Miguel Gomez

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Miguel Gomez

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no, i just happen to post a bunch of guides, this is for everything guides, discussions, mods etc...
Oh.

Anyways, I finally found another method to do Model Import without Blender.
I might gonna have to make a guide about it soon once I make the entire body visible in idle animation.
Most of the models use Vertices.
V8SPhUf.jpg
 
Last edited by Miguel Gomez,

flarewolf56

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hey can someone please make a lilie and nebby model swap for rosalina theres one for smash bros on wii u idk if this is the right place to make a request but there are so many cool mods for smash bros on wii u and hardly any on 3ds i dont have a computer or the skills to make a custom texture or model myself so if anyone could do this for me i would greatly appreciate it i have a few characters i would love to see in smash bros for 3ds one of them being krystal from starfox with her own moveset and her using her magic staff from starfox adventures if someone can do that to please?
 

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