For me it works flawlessly if I import Gateway's save file onto any physical cartridge, the first time I tried this it worked even without a game cartridge only with Gateway, I don't know how it happened but at this point I assume it probably had something to do with me bugging the save onto gateway somehow, after I re-installed emuNAND it never worked again without a physical game cartridge.
But yeah it's kind of a turn-off that you need to use a cartridge, this is potentially one of the fastest and the most convenient ways to load GW without additional hardware(except for the first time).
This was a great thread, thought I'd jump in and ask has anything changed in the last couple years? I'm completely green on this stuff, so I'll just detail the facts:
My 3DS was on a shelf for a couple years. Right now, here is what I have, nothing has changed since it was shelved:
3DS XL 4.1.0-8U
Gateway Omega 2.7
The Legend of Zelda - Ocarina of Time 3D.3ds on the mSD (I've since used 3ds explorer to confirm the USA titleID)
0004000000033500.sav in the root of the SD (date modified March 2nd, 2015)
When the rom is mounted and booted, all three slots are empty. If I pick a slot and save a game, and extract it using the savedatafiler guide below, the save files are in .bin format. One for each slot, as I've learned. 0-2 for regular, 3-5 for master quest.
http://chaosgamez.com/threads/tutor...-games-to-3ds-3dz-cia-eshop-retail-carts.377/
Is it still possible to use this 2015 .sav file (512kb) to inject it back into the .3DS rom? Or did I misplace those .bin files? Would upgrading the Gateway version help at all?
Like I said, the console and cards sat on a shelf for almost two years, I'm not sure how/why the disconnect b/w the rom and the Gateway save happened.
I'd be willing to buy the physical game if it meant saving all the hours I've sunk into it! Thanks in advance!