Hacking The Legend of Zelda: Breath of the Wild Trainer [eShop/EU] [Beta]

deakphreak

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Oh gotcha. My guess is that editing items caused the code to modify other parts which affected the other items. Either based on the amount of items and the trainer did not calculate the locations correctly or something like that. Just glad I was able to get them back to normal so my game is not completely ruined :)

It would be nice for the color values to be implemented into the trainers or at least all the armor color options being documented.

--------------------- MERGED ---------------------------

ok RIGHT after posting my previous one, my wife got to a spot in the game to dye her clothes. Looks like the digits match up to the color on the chart, so this is what I determined from that chart. To get the desired color for your armor, set the value in the trainer as listed below:

1 - Blue
2 - Red
3 - Yellow
4 - White
5 - Black
6 - Purple
7 - Green
8 - Light Blue
9 -Navy
10 - Orange
11 - Peach
12 - Crimson
13 - Light Yellow
14 - Brown
15 - Gray

Perhaps this info could be posted on the first post so others can easily find it until it is implemented into a trainer. :)
 
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ovni

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Thank you for this trainer. I can say pretty much everything is working on pandas trainer. I was able to max out the durability of all weapons, shields and bows.
I was also able to edit number of materials and food categories. All values have sticked, and no issues so far. Also the rupees have sticked for me using gamepil. The only thing that i was not able to have work for me is refill hearts and have them stick on gamepils trainer. Besides that all is good
 

konpop

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The "Modifier 3" field where you can write stuff...
How did you get this working with the trainer? I tried to edit the modifier fields with your proposed values then hit save on trainer, then saved the game and loaded and nothing has changed
 

GrimMyself

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Alright guys, I'm at my wits end to be honest. I have no idea what I'm doing wrong. I followed the front page to a T, running haxchi, I do everything fine until I try to connect the trainer to the game. No matter what I do it always says connection failed. Always.
 

DEMONDICE

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Has anyone compiled a list of weapon modifiers? I tried changing my Durability Up to Attack Up by mimicing the modifier of another weapon, and nothing changed. According to the weapons I have Durability Up is 2 in modifier 3 and Attack Up is 1, yet the changes don't save. Any ideas?
 

SuperSayianGod

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Updated list for BOTW Amiibo's that Work with the Game and

Will we be getting the Amiibo Support Cheat either for your Trainer or @PandaOnSmack Trainer. Found on the Nintendo Site the list of Amiibo's that work with BOTW.

Guardian - BOTW
Link (Archer) - BOTW
Link (Rider) - BOTW
Link - Ocarina of Time
Link - The Legend of Zelda 8Bit
Toon Link - The Wind Waker / Buy in Double pack with Toon Zelda
Wolf Link - Twlight Princess
Toon Zelda - The Wind Waker / Buy in Double pack with Toon Link
Bokoblin - BOTW
Zelda - BOTW
Ganondorf - SSBU
Toon Link SSBU
Shiek - SSBU
Zelda SSBU
Link SMBU
Toon Link SSBU

And Other non-Zelda Based Figures Might Work.
 
Last edited by SuperSayianGod,
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SkittleDash

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Updated list for BOTW Amiibo's that Work with the Game and

Will we be getting the Amiibo Support Cheat either for your Trainer or @PandaOnSmack Trainer. Found on the Nintendo Site the list of Amiibo's that work with BOTW.

Guardian - BOTW
Link (Archer) - BOTW
Link (Rider) - BOTW
Link - Ocarina of Time
Link - The Legend of Zelda 8Bit
Toon Link - The Wind Waker / Buy in Double pack with Toon Zelda
Wolf Link - Twlight Princess
Toon Zelda - The Wind Waker / Buy in Double pack with Toon Link
Bokoblin - BOTW
Zelda - BOTW
Ganondorf - SSBU
Toon Link SSBU
Shiek - SSBU
Zelda SSBU
Link SMBU
Toon Link SSBU

And Other non-Zelda Based Figures Might Work.

I hope they can. That would be awesome. x3
 

konpop

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I'm not sure if we're going to get together a list or something, but here's the most useful initial codes I've found for modifier, well, modifying.

Name : Long Throw
Mod 1: 00000603 //value
Mod 3: 80000008 //modifier

Name : Critical Hit
Mod 1: 00000000 //value
Mod 3: 00000004 //modifier

Name : Attack Up (+7)
Mod 1: 00000007 //value
Mod 3: 00000001 //modifier

Name : Shield Guard Up (+6)
Mod 1: 00000006 //value
Mod 3: 80000100 //modifier

Modifiers are unique IDs, values can be changed.

Attack Up +6 would have a Mod 1 = 00000006
Attack Up +7 would have a Mod 1 = 00000007
Attack Up +255 would have a Mod 1 = 000000FF
Attack Up +65535 would have a Mod 1 = 0000FFFF

All tested and working. Visual changes are present on an inventory open/close, but effects aren't acknowledged by the game until after a save/reload.

*Meant to be used with Panda's trainer.
**Attack Up works on Weapons and Bows, Shield Guard Up is for Shields.
***Attack Up on Bows only affects regular arrows. Special Arrows do normal damage.

I tried "Attack Up +65535 would have a Mod 1 = 0000FFFF" on any of the weapons in my inventory, changed the value under mod 1 column to 0000FFFF, saved on trainer, then game and loaded back up, nothing has changed, everything else is working on the trainer, whats the process of getting this to work please?
 

Snaoke

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Alright guys, I'm at my wits end to be honest. I have no idea what I'm doing wrong. I followed the front page to a T, running haxchi, I do everything fine until I try to connect the trainer to the game. No matter what I do it always says connection failed. Always.
Did you install TCPGecko with Cosmo's codehandler?
 

konpop

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Alright guys, I'm at my wits end to be honest. I have no idea what I'm doing wrong. I followed the front page to a T, running haxchi, I do everything fine until I try to connect the trainer to the game. No matter what I do it always says connection failed. Always.

Can you ping your ip address of the Wii, perhaps your problem is a network one or your being blocked by the firewall etc?
If your running the latest TCPGecko and cosmo via homebrew and install with X you should be good to go. Check your network
 

Magnus Hydra

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GamePil:
It might be a silly question but if you know the code/address where things are in memory of something like the stamina, don't you know which file of the game has to be edited (with notepad++ or a hex editor) to actually change the game itself to have locked/infinite stamina?
You would have to use a cafiine to modify to edit the game files. It would be a float.

Anyone know the full range to dump the memory of the game itself?

The games save file is compress or has a checksum so editing them will not happen for awhile.

Hopefully Saturday I can look into the horse stats, I have the link wolf amiibo and want to find the offset to unlock the wolf for everyone. No promises, I have a full time job, kids and taking 5 classes. Still haven't left the area with the first tower yet. :(
 
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SuperSayianGod

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Does anyone know for sure How far into the Game before you can start Using your Amiibos. I've enable the Amiibo setting and clicked on the Rune but no circle will appear. I just started a new game so I'm still on the Plato.
 

Crossfayt

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I have the twilight princess hat and tunic. If any sort of id or anything is usable to be of any help let me know.
 

GrimMyself

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Did you install TCPGecko with Cosmo's codehandler?

Yup, it's all installed.

Can you ping your ip address of the Wii, perhaps your problem is a network one or your being blocked by the firewall etc?
If your running the latest TCPGecko and cosmo via homebrew and install with X you should be good to go. Check your network

I turned my Firewall completely off but to no avail. How would I ping my Wii IP to check?
 

Gadorach

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I tried "Attack Up +65535 would have a Mod 1 = 0000FFFF" on any of the weapons in my inventory, changed the value under mod 1 column to 0000FFFF, saved on trainer, then game and loaded back up, nothing has changed, everything else is working on the trainer, whats the process of getting this to work please?
All mods are stored with their actual modifier code and value. You must set the Mod 3 and Mod 1 together for the modifier to be acknowledged.

844d404431.png


It should look like that when done correctly.
 

Shmario

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this is kind offtopic but.
i found a bug,if u let a weapon in frame in your house,save the game and close,next time u play and get the weapon in frame,he gonna lose bonus yellow effect(if he had one)luckily doenst affect X3/X5 bonus of lynel bows.
 
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konpop

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All mods are stored with their actual modifier code and value. You must set the Mod 3 and Mod 1 together for the modifier to be acknowledged.

844d404431.png


It should look like that when done correctly.
thanks will test that shortly, so mod 3 = 1 is a "on" switch?
 

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