Simply put.. what size should my boxart files be?148 x 204 is not a random resolution, but the resolution of the input image, when resized to fit the box, while maintaining aspect ratio. This is exactly how Nintendo did things, most evident in the thumbnails and in the Famicom Mini console. I had sent ClusterM code to make things identical to the NESCE and Famicom Mini, give or take preference to not covering the corners of the box. However, my code never made it into the application.
Having all covers 140 x 204 or 204 x 140 is incorrect. Not only did that only hold true for Nintendo's vertical covers, it would not work well with Nintendo's horizontal covers (which are 228 wide and varying heights) or the other systems, which do not hold the same aspect ratio as most NES covers. On top of this, most downloaded cover art (that were not modified with the NESCE/Famicom Mini in mind) are not of the aspect ratio defined by 204 x 140 or 140 x 204. Unfortunately, the thumbnail changes did not make it in and are still incorrect with how Nintendo sized them. Despite this, all of Nintendo's covers maintained aspect ratio. Look at the horizontal Famicom Mini covers, they have a variation in their heights. Ideally, we should want to keep the height or width to the edge of the box and allow the other parameters of the image to vary, as necessary, to maintain the image's aspect ratio.
With my code, having 240 x 104 would remain that. Anything different, would resize to 228 wide or 204 high, while maintaining the aspect ratio of the original image, with small exceptions (to avoid destroying the designed corners, but this happened only with near-square images). The only thing I attempted to maintain, was the 156 maximum height of the FDS images, as done by Nintendo. I was able to output identical thumbnails, using this code, as both the NESCE and Famicom Mini. Thumbnail images used downsizing and a two-step rounding process to determine their even-width sizing.
The only way that blurring would occur is if people used landscape images less than 228 pixels wide or portrait images less than 204 images high, or a combination of both factors in near-square images.
Simply put.. what size should my boxart files be?
Image files might be too large. Pushing you over size limit.Please help not sure what to do..everything was totally fine earlier I synced all of the games no issues..but I had to change some of the imagse that were not matching the games so Im trying to sync again..its on the 6th sync and this time the red light is NOT turning off not sure why or what I have to do
yeah but NO error message appeared at all..its like on the 6th sync(Halfway point) and the red light wont go off..the only image file MAYBE that might be an issue is the N64 one I found on google the ones automatically found from box art images on hakchi should be fineImage files might be too large. Pushing you over size limit.
hey thats Weird I also put box art from 3D set thing on this one site that might be why my syncs are failing similar to yours I thought it was maybe cause Im trying add to CPS2 roms in same folder over 30 or so MB, then I split one game to other folder still nothing, then I tried syncing just mavel vs capcom on its own and it finally went half way then LED blinked off and back on and stayed on =/ Im not sure if its way I got cps2 games added or now if it might be box art since you got this problem.yeah but NO error message appeared at all..its like on the 6th sync(Halfway point) and the red light wont go off..the only image file MAYBE that might be an issue is the N64 one I found on google the ones automatically found from box art images on hakchi should be fine
If that is the issue I will change the N64 image back to the original one its just weird how it goes halfway before a problem happens
hey thats Weird I also put box art from 3D set thing on this one site that might be why my syncs are failing similar to yours I thought it was maybe cause Im trying add to CPS2 roms in same folder over 30 or so MB, then I split one game to other folder still nothing, then I tried syncing just mavel vs capcom on its own and it finally went half way then LED blinked off and back on and stayed on =/ Im not sure if its way I got cps2 games added or now if it might be box art since you got this problem.
im tryin update my nes now with just boxart updates and mario kart added gonna see if it works so i know issue is CPS2 games,yeah the sync is halfway done..and now the red light wont turn off..did this already one time I had to turn off the power button and try it again and still on about the halfway point it happens again the red light wont turn off not sure what is going on..before when everything was fine I had a Recycle Bin folder in there, not sure why..so I moved the game from the recycle bin to the N64 folder and I deleted the recycle bin..other than that and changing a few box art and the N64 console icon I didnt do anything different
im tryin update my nes now with just boxart updates and mario kart added gonna see if it works so i know issue is CPS2 games,
really weird never thought tryin that i usually just plug it out let me know how it goes for you hopefully doesnt damage nothingI went ahead and turned OFF the power button..press and held the power and reset button..let go of the reset button..and now its doing its continuing where it left off
really weird never thought tryin that i usually just plug it out let me know how it goes for you hopefully doesnt damage nothing
really weird never thought tryin that i usually just plug it out let me know how it goes for you hopefully doesnt damage nothing
Edit; on part 2 of my sync so seems be working guess it was way i was adding cps2 games?
http://prntscr.com/ebt2nc
http://prntscr.com/ebt2sd
so i guess not boxart issue for you