Official hakchi2 - NES Mini very simple pimp tool

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had to sync again to fix some of the images..and I got the message to sync again(was my 4th time doing so) but the red light isnt turning off
 
What is the smallest size for box art that still looks good and fills the entire area? trying to limit my kernel footprint as best as i can.
 
ugh man I just tried to sync it with out AVSP and just adding marvel vs capcom and it was syncing almost half way, standard message to reset and hold power but my RED LED blinked off and back on right away and it won't go off. My console still boots normally and everything still there expect update =/ My MVSC is 22.9 MB I compressed it to a 7ZIP so it would add it hakchi cause it has multiple files but also folders inside where other files are in? is this the issue?

ebt2nc


http://prntscr.com/ebt2nc

http://prntscr.com/ebt2sd
 
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148 x 204 is not a random resolution, but the resolution of the input image, when resized to fit the box, while maintaining aspect ratio. This is exactly how Nintendo did things, most evident in the thumbnails and in the Famicom Mini console. I had sent ClusterM code to make things identical to the NESCE and Famicom Mini, give or take preference to not covering the corners of the box. However, my code never made it into the application.

Having all covers 140 x 204 or 204 x 140 is incorrect. Not only did that only hold true for Nintendo's vertical covers, it would not work well with Nintendo's horizontal covers (which are 228 wide and varying heights) or the other systems, which do not hold the same aspect ratio as most NES covers. On top of this, most downloaded cover art (that were not modified with the NESCE/Famicom Mini in mind) are not of the aspect ratio defined by 204 x 140 or 140 x 204. Unfortunately, the thumbnail changes did not make it in and are still incorrect with how Nintendo sized them. Despite this, all of Nintendo's covers maintained aspect ratio. Look at the horizontal Famicom Mini covers, they have a variation in their heights. Ideally, we should want to keep the height or width to the edge of the box and allow the other parameters of the image to vary, as necessary, to maintain the image's aspect ratio.

With my code, having 240 x 104 would remain that. Anything different, would resize to 228 wide or 204 high, while maintaining the aspect ratio of the original image, with small exceptions (to avoid destroying the designed corners, but this happened only with near-square images). The only thing I attempted to maintain, was the 156 maximum height of the FDS images, as done by Nintendo. I was able to output identical thumbnails, using this code, as both the NESCE and Famicom Mini. Thumbnail images used downsizing and a two-step rounding process to determine their even-width sizing.

The only way that blurring would occur is if people used landscape images less than 228 pixels wide or portrait images less than 204 images high, or a combination of both factors in near-square images.
Simply put.. what size should my boxart files be?
 
@pcm720 Could you add these cores to the list: Virtual Boy, Atari Lynx, Neo Geo Pocket Color, and Wonderswan. I have tried really hard to get your template working, but i guess I'm doing something wrong. Your technical expertise is definitely above mine. Thanks for all of your work and trying to answer and solve peoples issues. Cheers!
 
Just ordered a snes Wii classic controller yay! Everything starting to look good.
 

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Simply put.. what size should my boxart files be?

Current, your box art will be resized to anywhere within 204 pixels wide and 204 pixels high. If they are taller or wider than this, they will be resized, retaining the original aspect ratio. I bold the first 204 because this specification does not follow Nintendo's NESCE and Famicom Mini sizing allowance which is 228 (width) x 204 (height) pixels. Because the current code keeps aspect ratio, it doesn't matter what box art size you input as it will always retain aspect ratio within the limit of 204 x 204. My submitted code changed the original code to a limit of 228 x 204, with other minor alterations to avoid overlapping the edge boundaries of the frame, as mentioned in my previous statement. He added the aspect ratio shortly after I asked him to, but he did not add my code changes, so I am not sure if he is away of this difference. I may attempt to submit a commit, someday soon, if I can figure out how.
 
Last edited by baconcow,
Please help not sure what to do..everything was totally fine earlier I synced all of the games no issues..but I had to change some of the imagse that were not matching the games so Im trying to sync again..its on the 6th sync and this time the red light is NOT turning off not sure why or what I have to do
All I did was change some of the custom images for the games for some others found on google and I changed the custom image for the N64 console to one that I found online not sure why that would cause a problem
 
Last edited by Lakerfanalways,
Please help not sure what to do..everything was totally fine earlier I synced all of the games no issues..but I had to change some of the imagse that were not matching the games so Im trying to sync again..its on the 6th sync and this time the red light is NOT turning off not sure why or what I have to do
Image files might be too large. Pushing you over size limit.
 
Image files might be too large. Pushing you over size limit.
yeah but NO error message appeared at all..its like on the 6th sync(Halfway point) and the red light wont go off..the only image file MAYBE that might be an issue is the N64 one I found on google the ones automatically found from box art images on hakchi should be fine
If that is the issue I will change the N64 image back to the original one its just weird how it goes halfway before a problem happens
 
yeah but NO error message appeared at all..its like on the 6th sync(Halfway point) and the red light wont go off..the only image file MAYBE that might be an issue is the N64 one I found on google the ones automatically found from box art images on hakchi should be fine
If that is the issue I will change the N64 image back to the original one its just weird how it goes halfway before a problem happens
hey thats Weird I also put box art from 3D set thing on this one site that might be why my syncs are failing similar to yours I thought it was maybe cause Im trying add to CPS2 roms in same folder over 30 or so MB, then I split one game to other folder still nothing, then I tried syncing just mavel vs capcom on its own and it finally went half way then LED blinked off and back on and stayed on =/ Im not sure if its way I got cps2 games added or now if it might be box art since you got this problem.
 
hey thats Weird I also put box art from 3D set thing on this one site that might be why my syncs are failing similar to yours I thought it was maybe cause Im trying add to CPS2 roms in same folder over 30 or so MB, then I split one game to other folder still nothing, then I tried syncing just mavel vs capcom on its own and it finally went half way then LED blinked off and back on and stayed on =/ Im not sure if its way I got cps2 games added or now if it might be box art since you got this problem.

yeah the sync is halfway done..and now the red light wont turn off..did this already one time I had to turn off the power button and try it again and still on about the halfway point it happens again the red light wont turn off not sure what is going on..before when everything was fine I had a Recycle Bin folder in there, not sure why..so I moved the game from the recycle bin to the N64 folder and I deleted the recycle bin..other than that and changing a few box art and the N64 console icon I didnt do anything different
 
yeah the sync is halfway done..and now the red light wont turn off..did this already one time I had to turn off the power button and try it again and still on about the halfway point it happens again the red light wont turn off not sure what is going on..before when everything was fine I had a Recycle Bin folder in there, not sure why..so I moved the game from the recycle bin to the N64 folder and I deleted the recycle bin..other than that and changing a few box art and the N64 console icon I didnt do anything different
im tryin update my nes now with just boxart updates and mario kart added gonna see if it works so i know issue is CPS2 games,

Edit; on part 2 of my sync so seems be working guess it was way i was adding cps2 games?

http://prntscr.com/ebt2nc

http://prntscr.com/ebt2sd
 
Last edited by kingj,
im tryin update my nes now with just boxart updates and mario kart added gonna see if it works so i know issue is CPS2 games,

I went ahead and turned OFF the power button..press and held the power and reset button..let go of the reset button..and now its doing its continuing where it left off
 
I went ahead and turned OFF the power button..press and held the power and reset button..let go of the reset button..and now its doing its continuing where it left off
really weird never thought tryin that i usually just plug it out let me know how it goes for you hopefully doesnt damage nothing

Edit; on part 2 of my sync so seems be working guess it was way i was adding cps2 games?

http://prntscr.com/ebt2nc

http://prntscr.com/ebt2sd

so i guess not boxart issue for you
 
really weird never thought tryin that i usually just plug it out let me know how it goes for you hopefully doesnt damage nothing

I have no idea why that happened..I figure worse comes to worse I will just start from scratch with my kernel or whatever the heck it is and start again I just hate how with this software you have to constantly sync in order to finish it..should be one and done
Well that failed..light isnt turning off again

--------------------- MERGED ---------------------------

really weird never thought tryin that i usually just plug it out let me know how it goes for you hopefully doesnt damage nothing

Edit; on part 2 of my sync so seems be working guess it was way i was adding cps2 games?

http://prntscr.com/ebt2nc

http://prntscr.com/ebt2sd

so i guess not boxart issue for you

Yeah for me even after I turned OFF the power button and it continued syncing the moment it asked again to sync the power button didnt turn off so I just said F it and I removed the N64 console art and went back to what I had originally will see if it works..also removed Kirby 64..that is the game that I had in the recycle bin folder for some reason, dont know how it got there or what the heck the recycle bin even was doing there but I unchecked the game
 

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