Homebrew SNES9x for Old 3DS

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Here's a bug that happens on VLDC9.

bsz8Uac.png


Only saw this happening on this level, it is called Green Meadows (the first one to the left of the spawn of the overworld).

Asked about that on #smwc, that's more a bug with the level than with the emulator.
 
Thank you so much for the latest update! Before you stop the updates though, would you please be able to add an option to change controller ports? The official SNES VC has this, and it's nice to use when playing some 2-player games like Super Mario World.

No plans for now. :) Probably want to take a break from this. The only other thing that I am thinking of doing is adding the option of switch software rendering in the original Snes9x 1.43. Gives us New 3DS owners an option to play games with more accurate rendering.

Could you post a screenshot of it? It's your project and your time and effort, I don't expect you to work on anything you don't want to, but I'm just curious to see how it compares to bilinear.

Here are some fullscreen screenshots taken from Citra.

Nice linear interpolation:
ct-linear-bmp.78996



Ithinkitsreallyugly nearest neighbor. :rofl2:
ct-nearest-bmp.78997
 

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No plans for now. :) Probably want to take a break from this. The only other thing that I am thinking of doing is adding the option of switch software rendering in the original Snes9x 1.43. Gives us New 3DS owners an option to play games with more accurate rendering.



Here are some fullscreen screenshots taken from Citra.

Nice linear interpolation:
ct-linear-bmp.78996



Ithinkitsreallyugly nearest neighbor. :rofl2:
ct-nearest-bmp.78997

I prefer the sharper look, myself :)

Thanks anyway, especially for replying to community posts like this!
 
I'm using SNES9x 1.10 and the only bug left is that Kirby Dreamland 3 if you already have a preexisting SRM file (battery backed up save) like this one: http://www.zophar.net/savestates/snes/KirbysDreamLand3.html then from the moment when you boot the game it is constantly saving to SRAM (like every second) and it's the same thing with Kirby Super Star. It makes the game hiccup and stutter and lag a lot, and it is almost unplayable. Other than that, everything else seems to be working fine.
 
I'm using SNES9x 1.10 and the only bug left is that Kirby Dreamland 3 if you already have a preexisting SRM file (battery backed up save) like this one: http://www.zophar.net/savestates/snes/KirbysDreamLand3.html then from the moment when you boot the game it is constantly saving to SRAM (like every second) and it's the same thing with Kirby Super Star. It makes the game hiccup and stutter and lag a lot, and it is almost unplayable. Other than that, everything else seems to be working fine.

Disable SRAM saving in the options and tap the screen to manually save SRAM. Hiccups begone.
 
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hey! i tried Tengai Makyou Zero - Shounen Jump no Shou everything works fine but the menu's text is mess up :/
I'll post a screen shot later
==========
ok here is the screen shot
zero-b001-bmp.79067

as you can see, most of the text are glitchy...
 

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Last edited by kane159,
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I prefer the sharper look, myself :)

Thanks anyway, especially for replying to community posts like this!
I agree, minus the font. The font is atrocious. The sharper image is nicer on the eyes though. Fair trade off seeing as how the 3D slider enabled sharpens the image anyway.
 
Disable SRAM saving in the options and tap the screen to manually save SRAM. Hiccups begone.

Will try this as soon as I get home. Will I have to reenable SRAM saving in the options when I want to play another game? Or is that configuration just saved for the specific games that I choose?
 
hey! i tried Tengai Makyou Zero - Shounen Jump no Shou everything works fine but the menu's text is mess up :/
I'll post a screen shot later
==========
ok here is the screen shot
zero-b001-bmp.79067

as you can see, most of the text are glitchy...

Thanks for reporting! I need to go further into the game and I will see what can be done. :)
 
I agree, minus the font. The font is atrocious. The sharper image is nicer on the eyes though. Fair trade off seeing as how the 3D slider enabled sharpens the image anyway.

Call me a weirdo, but i kinda like that nearest neighbor filter...

Hmm... another option for that? I'll try to fix the corrupted text in Tengai Makyou first. :)
 
Hmm... another option for that? I'll try to fix the corrupted text in Tengai Makyou first. :)
More options are always welcome if you don't mind adding them! :D It would especially benefit those with a 2DS where they don't have an option to sharpen the image with the 3D slider.
 
Updated yesterday and it works better than ever. Ranma 1/2 Chougi Ranbu Hen's character select palettes are still messed up, but everything works fine on my end.

I'm more than surprised, it seems that i repaired my 3DS just in time.
 

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