Official hakchi2 - NES Mini very simple pimp tool

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@Cluster Looks like something went awry with the changes made in this commit in WorkerForm.cs:

https://github.com/ClusterM/hakchi2...ca24094#diff-381c73512f1b38249d50b7b21003d993

When building multiple kernels for large game lists, it doesn't create kernels after the first one and instead errors out with a message about the temp directory is empty. Just noticed it now and when I get a chance later today I'll look into it a little deeper and see where the issue is coming from. Just thought I'd let you know ahead of time in case you see something simple in there that sticks out to you.
 
More games running(one don't) on Mini NES Classic and captured as usual at 720p60

Sea War 2000 on Mini NES Classic / Another Hack of Battle City


Kaijuu Monogatari Doesn't Work


Karate Champ


Karateka


Please, enjoy!

Rgs.
 
Last edited by Mad-Mega,
Some more games running on Mini NES Classic and recorder at 720p60

Karnov


Kung-Fu Heroes


Super City Tank - Hack of Battle City


Zooming Secretary Homebrew


Please, enjoy!

Rgs.
 
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Okay, so I wanted to just voice what I would like to see in Hakchi and the NES mini. I'm just a normal end user, I'm not a tech guy, so I don't know how much of this stuff is possible.

1. Right now, Hakchi sorts folders alphabetically, I would like to see it be able to sort folders the same ways the NES mini sorts game, in particular by release date since that's how I like to sort my games on it.
2. The ability to place certain games in folders, and name those folders. For example, all the black box games in a folder, and be able to name that folder Black Box Games.
3. A few different options for folder art, so we can easily tell at a glance what a folder contains.
4. The ability to zoom in on the box art, and if possible, flip to the backside of the box! I know this one is totally unrealistic, but it would be very cool to be able to have a game highlighted, have the box art pop out to a larger more detailed size, and then flip it to be able to read the backside of the box. I don't expect this is possible or would ever happen, but maybe someone can figure it out someday.
5. Sega Master System compatibly. Really just for Phantasy Star, Golden Axe Warrior, and R-Type. I also don't expect this to happen.

I also want to thank everyone for helping to get roms working, and making the NES mini more awesome, and thanks to Nintendo for leaving the thing wide open for us to do what we want with it.
 
@Cluster mission complete, pull request out ;)
Thank you! You are awesome =)

@Cluster Looks like something went awry with the changes made in this commit in WorkerForm.cs:

https://github.com/ClusterM/hakchi2...ca24094#diff-381c73512f1b38249d50b7b21003d993

When building multiple kernels for large game lists, it doesn't create kernels after the first one and instead errors out with a message about the temp directory is empty. Just noticed it now and when I get a chance later today I'll look into it a little deeper and see where the issue is coming from. Just thought I'd let you know ahead of time in case you see something simple in there that sticks out to you.
Oops. I forget that release version deletes temp folder after each kernel build. I just made that app will not extract same files afain. So it will work faster.
Fixed :)

@Cluster
Would it be possible to add support for nsf files? Or create a software that converts nsf to nes roms?
Only with other emulator or separate nsf player. Madmonkey got some progress with 3rd party emulator. But we can't decide how to make mods support.

@Cluster , I'm very curious about "folder tree constructor" function. How are we going to do this?
I can't wait the new upate!
That's what I'm thinking about last week... It's not always easy to make app customizable and easy to use at the same time.
 
Some more games running on Mini NES Classic and recorder at 720p60

Karnov


Kung-Fu Heroes


Super City Tank - Hack of Battle City


Zooming Secretary Homebrew


Please, enjoy!

Rgs.


That Battle City hack looks awesome. :O On a side note, I got the Japanese version of Karnov for the intro and the multiple endings. :)
 
That Battle City hack looks awesome. :O On a side note, I got the Japanese version of Karnov for the intro and the multiple endings. :)
There is a improvement/hack very good for Karnov, I thought that I patched the game but the video it's normal USA version.

Rgs.
 
Last edited by kingj,
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@kingj
About patch improvements I have a lot on video. Later I edit this post with some ones.








But now fight against the drugs!

Narc


Rgs.
 
Last edited by nesito,
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That's what I'm thinking about last week... It's not always easy to make app customizable and easy to use at the same time.

Indeed, @Cluster . I'm sure you will find a way. If you keep original 30 games on the main screen & flexible folders in second plan, the final presentation would be awesome.

Considering current state development, do you have any idea about next update's release date?
 
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