Homebrew Official Retroarch WiiU (wip.)

  • Thread starter Thread starter aliaspider
  • Start date Start date
  • Views Views 2,628,104
  • Replies Replies 15,169
  • Likes Likes 92
IDK lol, just downloaded it two seconds ago. Still don't know why they bother to include the PSX core in the build bot XD I wonder if I should just request on GitHub that the superfluous core be removed since it has no definitive purpose :creep:
Why do you keep going on about the psx core being in the build bot you have said the exact same thing in 10 posts or something and people have already explained why its in the buildBot.

I built and uploaded fuse-libretro to the appstore - http://wiiubru.com/appstore/#/app/fuse_libretro

It has the new "load core" functionality in it now.
Does it fix the fact you can't actually play any games as the keyboard does not work. Yes games load but you can't start any due to the keyboard issue. If not I don't think it should be in the shop as you can't play any games at all just like the removed Neogeo Pocket emu.
 
Last edited by AmandaRose,
  • Like
Reactions: niuus
Yeah, the MSU-1 savestate is a known bug, I've provided the fix but nobody has implemented it yet. The music will come back next time the track changes.

Sent from my m8wl using Tapatalk
 
  • Like
Reactions: the_randomizer
I use just the normal snes9x core, and ive always had this issue with any rev ive tried

That is...weird. So I'm using the build from 2/1/17, Snes9x mainline and using Mega Man 7 MSU-1, made several saves and loaded them and the music loads fine when I load the saves, but I will try Metroid next. A very weird issue indeed. Seeing if it is affects all MSU-1 games or just Metroid.

Edit: Ninja'd Qwertymodo has since fixed it
 
That is...weird. So I'm using the build from 2/1/17, Snes9x mainline and using Mega Man 7 MSU-1, made several saves and loaded them and the music loads fine when I load the saves, but I will try Metroid next. A very weird issue indeed. Seeing if it is affects all MSU-1 games or just Metroid.

Edit: Ninja'd Qwertymodo has since fixed it

nice, can u try super metroid anyway? just so i can know that it does vary from game to game
 
Last edited by seam,
Here is an Atari 800 core if anyone wants to try and get it to work. After you load it, it should create a .atari800.cfg file on the root of the SD Card, but I can't get the settings correct, especially the BIOS file settings, for it to load anything. If anyone wants to play with this and see if they can get it to work, have fun.
 

Attachments

  • Like
Reactions: VinsCool
nice, can u try super metroid anyway? just so i can know that it does vary from game to game

Weird, it's working fine for me over here, again using the 2/1/17 build, but as Qwertymodo said, there will be an upcoming fix to resolve this issue, all we can do is wait for the commit, sorry I can't be of more help. :(

Edit: NVM, seemed to have been fixed, try another build

Looks like I was wrong, it's merged. Maybe update your core: https://github.com/libretro/snes9x/issues/30

Huh, yeah as it's working fine over here, I'd suggest to him to updating the core
 
Last edited by the_randomizer,
Weird, it's working fine for me over here, again using the 2/1/17 build, but as Qwertymodo said, there will be an upcoming fix to resolve this issue, all we can do is wait for the commit, sorry I can't be of more help. :(

Edit: NVM, seemed to have been fixed, try another build



Huh, yeah as it's working fine over here, I'd suggest to him to updating the core
one thing i forgot to specify, is that i use the rpx version. did u test that or the elf?
 
https://github.com/libretro/snes9x/issues/30

Failing that, I can send you the build that works that I tested it on, if you want, I'd be happy to help in that way ^_^

ah yea i see that qwerty just said it was infact merged, ok cool. ill test the latest right now and report back

--------------------- MERGED ---------------------------

welp, i fucking give up. i tried with the latest build, and it still loses the music after loading a savestate. dont see how i could be doing anything wrong.
 
ah yea i see that qwerty just said it was infact merged, ok cool. ill test the latest right now and report back

--------------------- MERGED ---------------------------

welp, i fucking give up. i tried with the latest build, and it still loses the music after loading a savestate. dont see how i could be doing anything wrong.

are you deleting your retroarch folder inbetween updating?
 
ah yea i see that qwerty just said it was infact merged, ok cool. ill test the latest right now and report back

--------------------- MERGED ---------------------------

welp, i fucking give up. i tried with the latest build, and it still loses the music after loading a savestate. dont see how i could be doing anything wrong.

I don't know, man, I don't get how it's working fine for me, but here is a forum where fixed tracks are being hosted

http://www.zeldix.net/t1265-fixing-all-of-the-too-loud-audio-packs-for-good, the pack I have set up does work, it can't just be the build. Don't give up, dude, I can help somehow.

Try both separate Snes9x app and then via the main RA app, because I can confirm it's flawless.
 
Last edited by the_randomizer,
yea deleting the retroarch folder of course did nothing. other than delete all my saves, states, and configs i had made. so thats helpful. the issue is still there. im just going to assume some msu1 dumps have the issue and some dont
 
  • Like
Reactions: niuus
yea deleting the retroarch folder of course did nothing. other than delete all my saves, states, and configs i had made. so thats helpful. the issue is still there. im just going to assume some msu1 dumps have the issue and some dont

I'm so sorry man...I wish I could've been more help -_-
 

Site & Scene News

Popular threads in this forum