Homebrew Official Retroarch WiiU (wip.)

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Maybe the autors of WiiSX are interested in port it to the WiiU.. @emu_kidid @sepp256 and tehpola..
LOL
I highly doubt that, I have more faith in @Mystro256 and WiiSXR than the guys from GC-Forever.
Seriously, just look at Wii64 and the never-ending teasing, the so called 1.2 update never came and never will XD

Maybe Extrems could rework the dynarec of Not64 for the Wii U, but that's a huge stretch to even mention it already.
 
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I said it before and I repeat it, we need to raice a pool-price (i dont know if this is the exact word) for advanced proyect like KODI or the more complex emulators, like in the ps vita .. There is a lot of capable people to do the task, but no much interest in the wii u, retroarch is a miracle for me, I am really grateful for people who made it possible.
 
With Doom and Quake now stable too? :creep:
(sarcasm)

IDK lol, just downloaded it two seconds ago. Still don't know why they bother to include the PSX core in the build bot XD I wonder if I should just request on GitHub that the superfluous core be removed since it has no definitive purpose :creep:
 
Last edited by the_randomizer,
with 1.4.1 can someone verify the music issue when using msu-1. load supermetroid go ingame, create and load a savestate. once a savestate has been loaded, the music doesnt play anymore. does this happen to anyone else? for testing purposes please try super metroid specifically. i did have this issue with megamanx 1-3 as well btw. i think ploggy tried zelda and said it worked for him, but i never got real confirmation on that. anyway, i wont ask again, was just hoping to get this issue ironed out. ill make a github report if someone can actually confirm this is a real issue
 
Wow guys I'm a bit shocked when this thread turns into complaining mode. There's no point in complaining about what's not done, what's too long and how developpers are not interested in what... We're not customers, this is just about some guys having fun and developing crazy things for free. Let's be happy about what we get and participate constructively by issuing bug reports, ideas etc, but let's stop complaining, it must be really disappointing for the developpers to read
 
Wow guys I'm a bit shocked when this thread turns into complaining mode. There's no point in complaining about what's not done, what's too long and how developpers are not interested in what... We're not customers, this is just about some guys having fun and developing crazy things for free. Let's be happy about what we get and participate constructively by issuing bug reports, ideas etc, but let's stop complaining, it must be really disappointing for the developpers to read
I kind of understand their frustrations, considering what some people have said such as, "It's just the Wii U". They feel like nobody cares about the Wii U. As a developer, I don't get discouraged by them feeling this way, but I encourage them to try and learn things and maybe then they could help in the development. I haven't developed a lot on the Wii U, since I haven't had the time I used to have back when I created my first few homebrew apps, but I'll keep doing what I can.
 
Your new version with jetpack just loads to a white screen I also tried manic miner and that gave me a DSI error. Edit tried a good few more spectrum games all go to a white screen just like the original version of fuse.
i'm very interested in a working fuse core so am happy to test new builds

my testing with the one on the appstore:
lot of games go to white screen
you must quit retroarch before loading another game o/wise you'll get a dsi error
i found a game that loads - 3d escape by new generation software - but i can't figure how to select keys using the virtual keyboard
 
i'm very interested in a working fuse core so am happy to test new builds

my testing with the one on the appstore:
lot of games go to white screen
you must quit retroarch before loading another game o/wise you'll get a dsi error
i found a game that loads - 3d escape by new generation software - but i can't figure how to select keys using the virtual keyboard
Gees that post was from a while back did you not read my posts afterwards lol if you had you would have discovered that I worked out games need to be in z80 formate and that I already discussed the keyboard does not work.
 
Gees that post was from a while back did you not read my posts afterwards lol if you had you would have discovered that I worked out games need to be in z80 formate and that I already discussed the keyboard does not work.
Ah, fair enough...
I was wondering, as I can't seem to get a game to run due to lack of keyboard, would it be possible to create a z80 of a snapshotted game that has been partially run through a pc emulator with say kempston already selected? just to see how the emulation works in game and whether the joystick input settings work
 
with 1.4.1 can someone verify the music issue when using msu-1. load supermetroid go ingame, create and load a savestate. once a savestate has been loaded, the music doesnt play anymore. does this happen to anyone else? for testing purposes please try super metroid specifically. i did have this issue with megamanx 1-3 as well btw. i think ploggy tried zelda and said it worked for him, but i never got real confirmation on that. anyway, i wont ask again, was just hoping to get this issue ironed out. ill make a github report if someone can actually confirm this is a real issue

Do you know if it worked in the previous build of Snes9x or Snes9x 2010? You're using both cores or just one of them? I need to know what core to test before I reproduce this error. I believe though, @qwertymodo was involved with implementing MSU-1 into Snes9x.
 
Do you know if it worked in the previous build of Snes9x or Snes9x 2010? You're using both cores or just one of them? I need to know what core to test before I reproduce this error. I believe though, @qwertymodo was involved with implementing MSU-1 into Snes9x.
I use just the normal snes9x core, and ive always had this issue with any rev ive tried
 

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