Where Is the Innovation?

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2016 was very much the year of the remaster, the remake, and the rehash. That's not to say that no original releases were seen; a few big hits like Overwatch and some indie surprises like Stardew Valley, Owlboy and Hyper Light Drifter certainly helped liven up the desolate landscape of games.

When you look at the bigger picture, it becomes clear that the games industry is suffering from blatant reliance on nostalgia and brand names to sell its wares. We'd all like to blame it on the big companies, how dare they sell us the same thing over and over, milking us of our hard-earned cash! No, my dear friends, that is not where the fault lies.

We, as gamers, have become too satisfied with buying more of the same, over and over. We have grown accustomed to and even enamored by remasters and ports that no one ever asked for. Lack of proper backwards compatibility is being used by remake apologists as grounds for buying games again that were already bought years ago. Even games that came out last generation are getting the "HD" treatment. Somehow, we have become willing to shell out $60 again and again for trilogies and collections of games we've likely already played.

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What's more embarrassing is the industry's pitiful attempts at creating something novel. We saw not one, not two, but three console revisions in 2016, two of them being slightly smaller versions of existing ones, and one of them adding a touch more power for a touch more "HD" at a $400 price tag. Virtual reality could easily be pointed to as a source of innovation in the industry, but in many ways, it was more like the laughing stock of the industry. Hardly anyone was rushing out to pay the price of another brand new console for a headset featuring a small handful of games that even work with it. Even the games that did support virtual reality mostly just threw in a little extra mode that lasts maybe an hour. And on the PC side, headsets ran about $800 and required a PC costing at least almost as much to run it capably.

The pitiful remaster trend is only half the problem; uninspired, forced sequels rain from the skies and sometimes even manage to slip under my radar. I wouldn't go so far as to criticize the concept of sequels, but when a game comes out that has the number fifteen in its title, I can't help but be a little concerned about the beating to death of the idea. Every year, like clockwork, our annual steaming heap of AAA franchise fodder gets shoveled on our doorsteps, doing little else than making sure the Steam Store has something to show on the front page each week.

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But forgive me, for I have sinned also. I admit to getting that fix from Twilight Princess HD, and being enamored with the nostalgic world of I Am Setsuna. I can't help but want to play the Kingdom Hearts series again as scattered and disorganized as it is. But I, just as well as you, have a choice. We can choose to be satisfied this way: seeing a few typical indie titles with the occasional AAA hit of the year, and being happy with the shovels full of ports and remasters to fill the other gaps.

Or, we can make the other choice: to demand innovation. We can choose to stop buying these shovels full of ports of remasters, to push indie games beyond their usual limits and lengths, and to urge the AAA industry to create something more original. I'm not organizing a protest, nor creating some token petition. But rather, we must realize that sales are key. If we really want this bland trend to halt immediately, we, even I, need to stop spending money on nostalgia and cheap "HD". I can promise that if we stop buying these nostalgia-preying rehashes and money-hungry sequels, we will at the very least end up happier ourselves, and with more cash in the bank to boot.
 
I do like remakes, now i'm busy playing Resident Evil 4 on the PS4. I played this game first on the GameCube,PS2 and then again the GameCube version on the Wii.
I must say, i'm very happy with this PS4 port, the game runs very smooth and in 1080p and 60FPS and is cheap 15 euro.
Love to see more off those HD remakes, only if it done right. Not like those shitty HD remakes off Silent Hill 2 and Zone of Enders....
But also love to see more unique games, I get sick off all those COD clones and Fifa games.
 
The bigger the gaming budgets get, the more risk-averse the management.
Lots of games are innovative, but the customer has become 'meh' to the innovations. Including those in the links. In the last 10 years alone, gaming has changed immensely. Now please buy the "complete" edition with all DLC integrated.

In other news...
One day I hope to partake in this practice of buying a game within 2 years of its release. At my rate, I hope to catch up to 2016 sometime in 2021.
 
mmm, it's been a while since a game really got me excited and wowed me. portal or journey or goat simulator (shush you. it's fun and weird, k.), ya know?

Wow to each its own, Journey was one of the worst video game console softwares I ever used (I refuse to call that a game). Goat simulator is a joke turned into a cash cow, it was fun(ny) for like 30 seconds then I never touched it again.
 
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Wow to each its own, Journey was one of the worst video game console softwares I ever used (I refuse to call that a game). Goat simulator is a joke turned into a cash cow, it was fun(ny) for like 30 seconds then I never touched it again.
journey was visually neat and new(and its storytelling was refreshingly cool),and goat simulator was a joke game that surprisingly rode that line to success. these are new. they're not just imaginitive ways to do yet another first person shooter in space with Marines, they are their own thing. clever outside the box or clever inside the box, yeah?

anyway, they surprised me and kept me playing because of the imaginiative differences. why i mention them. to each their own though, my taste is hardly universal :3
 
And why the fuck does this "article" deserves a front page mentioning?
It's called an editorial. In case you don't know what it means: https://www.google.com/search?q=editorial
That definition says "newspaper" but it could apply to any publication, even a website. It also says by or on behalf of an editor, but really it could be any of the publication's writing staff, and "guest editorial" is also a thing. A lot of editorials have disclaimers on them that says it is the opinion of the person who wrote it and not necessarily the publication.

A lot of publications have a special section for editorials. GBAtemp doesn't have enough of them for that. It would be good if they labeled them though.
 
Last edited by flame1234,
Speaking as a gamer, that's not true.
Granted, it's a generalization with more than a few exceptions (heck...I care for innovation as well. But I do seek out those games rather than assuming they don't exist). The point I was trying to make is that innovation is far less requested or obliged by the overall audience than said audience usually thinks.

Take a look at that wiiu essential list. Amongst the highest scoring list, the majority is just another rehash of a standardized formula or even a straight up port. The games I mentioned in my previous post (nova-111, severed, the swapper, never alone and nihilumbra) have, at best, a handful of votes combined. You can call them hidden gems, except that they're not exactly hidden. They just don't get any screen time or word of mouth, and as such fly under the radar. It in itself is pretty understandable (face it: we buy nintendo products for their software. We may care about 3rd party support, but it's not as if we're going to change our purchasing habits), but it gets annoying if those games are dismissed almost on purpose.

Perhaps a better analogy is if your friend complains about the lack of food variety in McDonalds. You point out that there are plenty of fastfood joints or even regular joi...erm...restaurants in the near vicinity, but he insists on going to McDonalds, and dismisses other food places as insignificant. The end result is that McD is filled with customers with an increasing grudge because they're sick of french fries but who still refuse to leave, while other restaurant owners scratch themselves over the head wondering why their restaurants aren't filled with people wanting something different.

Oh, I had another argument about this a couple months ago. Said roughly the same thing about games just being all samey. By pure coincidence, I had listed a full 100 great alternative games somewhere. So I copy-pasted that for him here. I could've predicted his answer. It was along the lines of "yeah, well...okay, it's a list. But it's not the sort of innovation I want...".
 
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@Taleweaver I do agree that there are plenty of innovative indie games out there, I even mentioned a few notable ones in the article. However I don't think we should just play only indie games and dismiss the companies with the highest budgets. Why should small developers be the only ones to try something new? I mean I understand the economics behind it, but personally I would prefer if indie games, currently the only games that try anything new, were being made by devs that weren't, well, indie. Higher budgets can mean greater length and production value.
 
@Taleweaver I do agree that there are plenty of innovative indie games out there, I even mentioned a few notable ones in the article. However I don't think we should just play only indie games and dismiss the companies with the highest budgets. Why should small developers be the only ones to try something new?
I don't dismiss those companies either: I just played Ori and the blind forest (made by microsoft), and while I hear they're not great, ubisoft dabbles the AC-formula a bit with their chronicles-series. Granted, there's still quite a gap between indies and AAA-titles (the ones I mentioned are about the only exceptions I know). But sorry: I don't see a reason why we shouldn't dismiss those large companies, at least when it comes to innovation. It's been said before, that huge budgets comes with huge responsibilities. Going all out on innovation (say...like splatoon) is a huge risk, and I really don't blame game developers in charge of those budgets to keep things safe: producers REALLY won't like you if your audience ends up not liking the result. Whole companies have gone bankrupt because of that.
But really: is it so bad if AAA-titles end up mimicking (or perhaps perfecting?) parts that originate from indies? I mean...I haven't played it, but surely fallout 4 didn't suffer because it had crafting in it? :unsure:
 
I'm not ALL against remakes, I would love SEGA to proper remake and localize Shining Force III, Phantasy Star I-IV and some arcade-ish titles like Alienstorm and Golden Axe with online multiplayer where it's due and current gen graphics with 60fps.
 
I might be a bit biased since I was one of the relatively few who jumped at the chance to buy a commercial VR headset, but I wouldn't be so quick to dismiss VR as innovation in gaming because of the price of entry or the quality:quantity ratio of titles available. I mean, you can increase resolutions ad nauseam and never have the same impact the jump from sprites to polygons had. When I got a DK2 in 2015 and messed around with DolphinVR for the first time, playing my favorite Nintendo games from my childhood such as Mario Kart, Windwaker, Paper Mario, and Metroid Prime from inside the game was, well, pretty cool to say the least.

Now, after 7 months of owning a Vive I admit it doesn't get as much use as it did during the first couple months, but every so often there's something that'll pull me back in. A new gun or mode in H3VR, or a Doom 3 mod making the game fully playable in roomscale. When you wade through the sea of early access waveshooters there are quite a few innovative gems to be found. And 2 of the games I'm most looking forward to in 2017 are Fallout 4 VR and Doom VR.

At the end of the day it's all just baby steps to a world where traditional gaming and VR gaming will be done on the same AR devices through virtual monitors or environments that encompass your entire vision.
 
Wow to each its own, Journey was one of the worst video game console softwares I ever used (I refuse to call that a game). Goat simulator is a joke turned into a cash cow, it was fun(ny) for like 30 seconds then I never touched it again.
I'm with you about Journey. Yeah, it was pretty, but it was so freaking boring. No idea how it got so popular.
 
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"Innovation" and "gimmick" are just the same word but one mean "winner" and other mean "loser".

I had seen many game being deemed "gimmick" because of their innovation gameplay, and there are no place for loser in the race so they eventually get kick out for more sequel and remaster. I mean why sell something that may not work for something that already work?

Now look back at it, only Nintendo are the last one still try to bother with the innovation in their game, and people are ridiculous them for that and hope them fail so they can make more smartphone clone games with their ip.
 
This has been going on for a very long time now, kind of used to it after what 10+ years of never ending sequels. Making an AAA title is so expensive nowadays that if it tanks it can bankrupt a studio. But I think it evens out when selfpublishing has become so easy, there is more innovative games being made now than ever before. Just play the games you like, problem solved.
 
[QUOTE="TVL, post: 7057186, member: 20662"Just play the games you like, problem solved.[/QUOTE]
Also, don't buy games you don't want to play. :P
 
Just play the games you like, problem solved.

There is this ecossystem feeling in game software nowdays which makes people hate towards a specific game because they feel it draws out manforce from a sequel or another game from the same studio they want. Let alone multiplayer games, where the need of a constant influx of players to keep them alive encourage trolls to come up online bashing what they think are competing games with "people still play this?", "don't buy this turd, play that other game instead" and "the game I play is better".

I know there are worthy indies but I believe the load of indie and cellphone games clutter the storefronts and they should revive something akin to Nintendo Seal of Quality because with the relatively low cost of developing an indie game plus the low risk of digital distribution we are back to 1982 Atari's E.T. era where they shove anything for a quick cash grab.
 

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