Hacking Understanding and changing Snes VC RPX settings

  • Thread starter Thread starter the_randomizer
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This is inside Yoshi JP on the Snap inis. Didn't test canvaswidth.
[Render]
bForce720P = 1
ClipLeft = 4
ClipTop = 4
ClipRight = 4
ClipBottom = 4
CanvasWidth = 600
ConstValue0 = 0x800fcbe3
ConstValue1 = 0x800fc0b5 ;scene switch
ConstValue2 = 0x8020c0d7 ;secen switch in pot
ConstValue3 = 0x8020c0e7 ; push in pot == 0x18
Oh that's really interesting.
Could you try CanvasWidth = 1280?
 
StarFox US
[Render]
bForce720P = 0
CanvasWidth =1280
CanvasHeight =720
ClipTop = 22
ClipBottom = 22
ClipLeft = 22
ClipRight = 32
ForceRectFilterPoint = 1


Banjo Kazzoie US
[Render]
bForce720P = 0
CanvasWidth =1280
CanvasHeight =720
ClipBottom = 72
ClipLeft = 0
ClipTop = 0
ClipRight = 111
 
Last edited by AlanLC,
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StarFox US
[Render]
bForce720P = 0
CanvasWidth =1280
CanvasHeight =720
ClipTop = 22
ClipBottom = 22
ClipLeft = 22
ClipRight = 22
ForceRectFilterPoint = 1


Banjo Kazzoie US
[Render]
bForce720P = 0
CanvasWidth =1280
CanvasHeight =720
ClipBottom = 70
ClipLeft = 0
ClipTop = 0
ClipRight = 111
Oh wow!
Thanks for that.
One last thing, do you happen to have the VESSEL.rpx file of Star Fox 64?
And if so, could you share them through PM alongside INI that you just posted, please?
 
If I replace the VC vessel.rpx in SysNand, the game freezes in the banner (Rednand Work). Is it possible to use in sysnand or just in rednand and loadiine?

Replaced Donkey Kong 64 (eshop) purchase
 
Last edited by AlanLC,
StarFox US
[Render]
bForce720P = 0
CanvasWidth =1280
CanvasHeight =720
ClipTop = 22
ClipBottom = 22
ClipLeft = 22
ClipRight = 32
ForceRectFilterPoint = 1


Banjo Kazzoie US
[Render]
bForce720P = 0
CanvasWidth =1280
CanvasHeight =720
ClipBottom = 70
ClipLeft = 0
ClipTop = 0
ClipRight = 111

Any fix for that horrible Paper Mario aspect ratio? That game is 80% video and 20% borders lol.
 
Last edited by the_randomizer,
Pokemon Snap SVN: 2195 TIME: 2016/01/08 09:42:51
Mario Party 2 SVN: 2234 TIME: 2016/02/02 10:56:10

I compared them and Nintendo seems to be updating the inis for some games.

Something i wanted to add, a Natsume rep said once in Siliconera that the N64 version probably wouldn't happen on the VC due to certain problems, likely legal. If that is true, then why the VC now includes even inis for both US and JP versions? :rolleyes:
 
Last edited by Pachee,
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Pokemon Snap SVN: 2195 TIME: 2016/01/08 09:42:51
Mario Party 2 SVN: 2234 TIME: 2016/02/02 10:56:10

I compared them and Nintendo seems to be updating the inis for some games.

Something i wanted to add, a Natsume rep said once in Siliconera that the N64 version probably wouldn't happen on the VC due to certain problems, likely legal. If that is true, then why the VC now includes even inis for both US and JP versions? :rolleyes:

Do you have Paper Mario? That aspect ratio is bad and I want to change it XD
 
Pokemon Snap SVN: 2195 TIME: 2016/01/08 09:42:51
Mario Party 2 SVN: 2234 TIME: 2016/02/02 10:56:10

I compared them and Nintendo seems to be updating the inis for some games.

Something i wanted to add, a Natsume rep said once in Siliconera that the N64 version probably wouldn't happen on the VC due to certain problems, likely legal. If that is true, then why the VC now includes even inis for both US and JP versions? :rolleyes:
I'm assuming they do those INIs to test the emulator for all versions of a game.
Sadly enough they haven't made one for Resident Evil 2 US :(
 
Do you have Paper Mario? That aspect ratio is bad and I want to change it XD
https://expirebox.com/download/7c39d07bb332cb48c1a3eeed06271cb4.html will be gone soon.
I'm assuming they do those INIs to test the emulator for all versions of a game.
Sadly enough they haven't made one for Resident Evil 2 US :(
It has only the JP ini yet. Have anybody tested it on the new vessel? Maybe it works.
Edit: nope, still doesn't work.
 
Last edited by Pachee,

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