Emulation [RELEASE] Cemu - Wii U emulator

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Normally, projects like this are supported by donations. This is funded by a forced paywall or you wait for a later release. I can bet you 99% of the people in partreon are not handing money over because they want to support it, but rather to get it one week early.
Well, then I am that one percent
 
Sinan Zirić
Jan 15 at 9:57pm
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Dear Cemu Devs, as much as we love Nintendo Games on PC, please don't make Zelda Breath of the Wild playable right away. Let's not contribute to Nintendo Doom cause they have doomed themselves already with that BAD Switch presentation. Cheers Keep up the good work.

:hateit::hrth:
 
Sinan Zirić
Jan 15 at 9:57pm
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Sinan Zirić shared this post exclusively with their most passionate fans here on Patreon.

Dear Cemu Devs, as much as we love Nintendo Games on PC, please don't make Zelda Breath of the Wild playable right away. Let's not contribute to Nintendo Doom cause they have doomed themselves already with that BAD Switch presentation. Cheers Keep up the good work.

:hateit::hrth:
i think that they will be not doing anything bad, caus in my opinion very little people uses or even knows about the existence of this emulator, and the real fans will always buy the game, besides that, you should only use this emulator and wherever iso you want only if you own the game, so i think there will be no problem.
 
Sinan Zirić
Jan 15 at 9:57pm
Want to see this post?
Sinan Zirić shared this post exclusively with their most passionate fans here on Patreon.

Dear Cemu Devs, as much as we love Nintendo Games on PC, please don't make Zelda Breath of the Wild playable right away. Let's not contribute to Nintendo Doom cause they have doomed themselves already with that BAD Switch presentation. Cheers Keep up the good work.

:hateit::hrth:
I'm sure this big corporation couldn't go on without this little guy fighting and weeping to protect their honor.
Hilarious.
 
Framebuffers are really fun. I haven't gotten any luck with GPU PerfStudio as well. I'm still hoping that Framebuffers can be added back in a future update in order to assist graphic packs.
JyhQ9gv.jpg

DWGvvRC.jpg
 
The Legend of Zelda: Twilight Princess

HD Shadows.

Code:
[TextureRedefine]
width = 384
height = 384
overwriteWidth = 2048
overwriteHeight = 2048

poD0n7J.jpg



l87Fcjf.jpg
Wouldn't a blurrier shadow actually make it look more "correct," in terms of how light works?
 
Specs:
i7 7700k @ 4.6
16gb DDR4 3200
1070gtx

Am I doing something wrong? I cant get ANY game to go 1080p or 4k.
I know the graphic packs are in the right folder because they show up on the graphic pack list in cemu. The "active" field by the game is checked so for whatever reason, cemu apparently thinks I'm in the chosen resolution. I'm using the default packs that came with 1.7.0 for now because I don't want to devote any time to making my own until I fix this. Is there an option I didn't enable or disable in the "Debug" settings menu? I left everything in default.
I have exactly the same issue....
 
Can someone help me here. Ok, I'm using Cemu 1.6.4b and I have problem with Donkey Kong TF. Game starts working fine, mostly 60 FPS (45-50 in some situations) but then suddenly FOS drops to like 15, and game works like in slow-motion, then again after some time it bumps up to 60 again. I'm having EU loadiine version. My PC specs:
AMD Phenom II X4 960T BE 3,52 GHz (OC'ed - also, CPU NB or NB Frequency is at 2600 MHz instead of 2000 MHz).
AMD Radeon R9 270X 2GB (Sapphire Vapor-X) with latest AMD ReLive drivers
4GB RAM (DDR2 @800MHz) - yeah, still on DDR2, have to change my mobo for DDR3 (Hope I will soon)
Windows 10 PRO x64 (Anniversary Update - 14393.693)
 
Can someone help me here. Ok, I'm using Cemu 1.6.4b and I have problem with Donkey Kong TF. Game starts working fine, mostly 60 FPS (45-50 in some situations) but then suddenly FOS drops to like 15, and game works like in slow-motion, then again after some time it bumps up to 60 again. I'm having EU loadiine version.
More than likely the slowdown stages which happen to everyone, which seems to be tied to the background in a few specific stages. (there are areas in the slowdown stages that run at normal/full speed when the background isn't visible.)
 
Specs:
i7 7700k @ 4.6
16gb DDR4 3200
1070gtx

Am I doing something wrong? I cant get ANY game to go 1080p or 4k.
I know the graphic packs are in the right folder because they show up on the graphic pack list in cemu. The "active" field by the game is checked so for whatever reason, cemu apparently thinks I'm in the chosen resolution. I'm using the default packs that came with 1.7.0 for now because I don't want to devote any time to making my own until I fix this. Is there an option I didn't enable or disable in the "Debug" settings menu? I left everything in default.
I can also switch to internal resolution 1080p and 4k in the 1.7.0 cemu and the game seems to be at the same resolution as 1.6.4b I did not understand anything @Exzap, I know it's just the beginning even more you need to improve this option of graphics packages in Cemu.:(
 
Last edited by NiagA,
I have a question regarding Patreon donation. I know that by donating $5, I can get the latest version of CEMU a week before, etc. I wanted to ask, do I have to donate $5 every month to get the Patreon version? Or is it a one-time deal? Like donate $5 once and you can get lifetime access to all the future Patreon versions?
 
I have a question regarding Patreon donation. I know that by donating $5, I can get the latest version of CEMU a week before, etc. I wanted to ask, do I have to donate $5 every month to get the Patreon version? Or is it a one-time deal? Like donate $5 once and you can get lifetime access to all the future Patreon versions?

It's monthly, so yes, once a month.
 
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