Thanks.
Very good news.
It means that SDL Wii library supports the Wii U Pro controller. As a consequence all the homebrews based on SDL WII lib can have the support.
I have just committed some changes to
https://github.com/dborth/sdl-wii to allow SDL Wii lib to be compiled with the last version of the Devkitpro toolkit.
This is UAE Wii which should have the Wii U Pro controller support. Can someone check?
https://drive.google.com/open?id=0BzmiDeFEjxKaV0RuU1VTVWo0OEE
And this is Frodo (C64 emulator) with WII U PRO controller support.
https://drive.google.com/open?id=0BzmiDeFEjxKaYTF6dDVLbEZFTzQ
Also in this case a test is welcome.
I am happy to report that all 3 work with the Wii U Pro Controller,
@oibaf =D
A couple of suggestions to make the emulators more friendly to navigate (
FBZX Wii, UAE Wii, C64 Frodo Wii):
- Go back to the same position/folder in the list when loading another game/rom/file.
- Quick scrolling of items when using the
Left Stick (menu or file browser)
- Use
D-Pad Left/D-Pad Right as page up/page down when browsing the game files.
[You can test this by firing up FCEUGX or SNES9X GX]
-
Left Stick to move the cursor when using the virtual keyboard and select the key with the Classic Controller/WU Pro Controller buttons (which you agreed, cool!)
- In the case of FBZX and UAE Wii specifically, maybe an overlay to the Virtual Keyboard to know to which key the button is bind?
- Bind-able
Right Stick.
- Is Gamecube controller support possible for FBZX Wii and C64?
Some bugs i think i have found. I'm new to these systems emulation, sorry if it was the intended behavior:
C64 Frodo: -
F1 key does not work when you bind it to the CC, WUPC, Wiimote or Nunchuk (though virtual keyboard does work all the time). Haven't tested with a real USB Keyboard.
C64 Frodo: - Keyboard presses bind to controllers work in some games, but not all? (though virtual keyboard does work all the time). I compared this behavior with Arkanoid / Donkey Kong / H.E.R.O. Haven't tested with a real USB Keyboard.
UAE Wii: - When you are in Hardware Options, if you press
Y / X button, instead of going back to Main Menu, you go in-game.
All 3: - Load the emulator with a Nunchuk/CC connected. Unplug it when on the Main Menu. C64 auto moves the selection, UAE and FBZX makes almost every button on the Wiimote
Up.
All 3: - Virtual Keyboard auto pops up in FBZX Wii when you point the Wiimote to the sensor bar, but not on the other emulators.
It is already possible to invoke the virtual keyboard setting to off the related option in the tool menu (Auto virtual keybord) and using the "+" button.
This works in C64 Frodo and UAE Wii, but not in FBZX Wii.