Wait... what? I thought no one was porting Dynarec to PPC since its a huge pain in the ass?Only PPC Dynarec and this is done basically. Only a matter of time.![]()
Wait... what? I thought no one was porting Dynarec to PPC since its a huge pain in the ass?Only PPC Dynarec and this is done basically. Only a matter of time.![]()

A matter of timeWait... what? I thought no one was porting Dynarec to PPC since its a huge pain in the ass?
OMFG!!! Source (?Only PPC Dynarec and this is done basically. Only a matter of time.![]()

OMFG!!! Source (?
A matter of time
no problem for what i foundGamepad support for the Classic Controller is defined in the meta.xml for a Wii VC title on this line:
Code:<drc_use type="unsignedInt" length="4">1</drc_use>
Change 1 (or whatever number is currently there) to 65537 and boom, gamepad support.
Thanks to JaGoTu for reminding me of this value on the IRC chat.
Hi guys,
if you've been wondering, how to decrypt the nfs files in Wii VC's /content/, here's the answer:
The key is just stored in /code/htk.bin. Just like that. It's not encrypted in any way, it just sits there. So, just strip away the EGGS-SGGE header, join all the files together, and use a command like this:
Code:openssl enc -d -aes-128-cbc -K "[key]" -iv 0 -nopad -in hif.nfs -out hif.nfs.dec
The resulting file seems to be just a regular Wii iso.
Yoooooo! Hype as fuck right now!Guys, user @JaGoTu10 managed to get a working Wii ISO out of the NFS files:
http://gbatemp.net/threads/decrypting-wii-vc-nfs-files.452426/
Those are the steps required to merge and convert the NFS files.

Converting them back?Guys, user @JaGoTu10 managed to get a working Wii ISO out of the NFS files:
http://gbatemp.net/threads/decrypting-wii-vc-nfs-files.452426/
Those are the steps required to merge and convert the NFS files.

Surely if you're interested in setting up a test for all binary bits set to 1 you'll want to use a number of form 2^n - 1, not + 1Yeah you're right, sorry.
I meant (2^16)+1
and all variations of it (2^n)+1
as far as I know, wii remote seems to always be on(?). I tried it with Super Paper Mario (no cc, uses sideways wii remote) and 65537 still let me control the game.I know "65537" in the meta.xml enables Classic Controller support, but is there a value that emulates the Wii Remote instead?

Doesn't work with Beat the Beat: Rhythm Paradiseas far as I know, wii remote seems to always be on(?). I tried it with Super Paper Mario (no cc, uses sideways wii remote) and 65537 still let me control the game.
Oh, neat!as far as I know, wii remote seems to always be on(?). I tried it with Super Paper Mario (no cc, uses sideways wii remote) and 65537 still let me control the game.
Coolas far as I know, wii remote seems to always be on(?). I tried it with Super Paper Mario (no cc, uses sideways wii remote) and 65537 still let me control the game.

If you mean the Wii Menu, no, it does not support Wii U GamePad as CC use, only digital Wii games do.I wonder whether it is possible to add support wiiu gamepad as cc for vWii mode, making the same trick with the file meta.xml in the app, which launches vWii mode?