one last final from me, seems the latest files did boost the speed normally by a few fps, but would advise frame limiter in some games like pokemon x/y to stop the starting video from stalling.
Citra-GCCKU-BleedingEdge-05.12.2016
http://www95.zippyshare.com/v/y0PC2Siw/file.html
(Note) You will need to replace your own "User" folder
(They is no one self edited codes in this source code)
Normal build with latest dynarmic files.
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Edit: holy F*
You're the man!
https://github.com/JayFoxRox/citra/pull/38
I run good games, My CPU is a cool as an ice lolly! lols.
edit did not see much differ for me.
but for 64bit systems that should be
"
const char* win64 = "C:\\Windows\\SysWOW64";
const char* perf_fmt = "%s\\sh%s%s";
char perf_cmd[100];
sprintf(perf_cmd, perf_fmt, win64, useTimedDo, "wn /s /f /t 0");"