I can definitely see a noticeable difference between playing on the O3DS and N3DS. Double battles on the O3DS are pretty much unbearable. There's the pause the trainer models make in between their mugshot and throwing the ball, and the frame rate drop caused by having two Pokémon models and 2/3 trainer models on screen at the same time. The totem effect also causes lag. But on the N3DS, although the pause the trainers have in double battles is still there (must be hard coded or whatever), I find there's minimal lag. Although I've not played on the N3DS without increasing the clock in HANS so it could be that I suppose.
Imagine how bad it'd be if they still used 3D in battles.
Imagine how bad it'd be if they still used 3D in battles.









