Homebrew Citra - Unofficial \ Chinese builds discussion

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Most of the support, especially in the last few weeks, is due to Pokemon - so naturally compatibilty for that grants more positive feedback than overall accuracy. We have the best of both worlds, however, because separate entities are putting effort into Pokemon (whether or not they actually come up with code themselves) and therefore they get far more support.

Being a developer means a good percent of what you do (if you do it right) is necessary but will never get recognition from users - just from other devs. But here the devs can be users, too, and even then speed and glitchiness surpasses slow accuracy. Nevermind the fact that users who don't see and understand the code don't actually see many accuracy improvements.

Side Note: do the BE builds still fail to display Pokemon ORAS moves? It stopped doing so after build 42 and yet the unofficial versions never stopped
 
Emulation is about EMULATING the hardware, not how well its can play any certain game. Focusing on implementing the emulator to match the hardware is really the only thing that matters. Playing pokemon is a by product of a well built emulator.
Not. at. all. Maybe from the users perspectives, but the pokemon games are actually a running joke amongst developers. Most of their feelings about the games range from neutral to disdain because of the crazed users who spam help requests related to the game. Go on, ask a pokemon question in IRC and see what the bot responds with :P
I actually like the "unofficial" builds honestly. The software is made to be free, and the freedom includes building it the way you want to (as long as you make those changes free yourself). The only thing I *dislike* is when people attribute the changes to gdmk >.> I respect the person for taking the time to merge things, as thats a task thats rather dull, but do people really think he's done anything special with the builds? Like... seriously? The speed ups recently are from Subv implementing some new JIT instructions. https://github.com/MerryMage/dynarmic/pull/39 https://github.com/MerryMage/dynarmic/pull/40 https://github.com/MerryMage/dynarmic/pull/42 Or from the other thing that Subv pointed out (and had me add) https://github.com/citra-emu/citra/pull/2210

Some times it's not always about just merging, but learning how the source files work, and how they link to each other files, bit here bit there you know.
msvc can tell me a lot about this and where my own errors lie, easy er to learn this way.

I mean you started somewhere, and after many years of trail and error, your work is much apprenticed!

I have a picture brain sadly, now and then just needs a little click to cadge on fast.

All best.
 
Last edited by drwhojan,
Most of the support, especially in the last few weeks, is due to Pokemon - so naturally compatibilty for that grants more positive feedback than overall accuracy. We have the best of both worlds, however, because separate entities are putting effort into Pokemon (whether or not they actually come up with code themselves) and therefore they get far more support.

Being a developer means a good percent of what you do (if you do it right) is necessary but will never get recognition from users - just from other devs. But here the devs can be users, too, and even then speed and glitchiness surpasses slow accuracy. Nevermind the fact that users who don't see and understand the code don't actually see many accuracy improvements.

Side Note: do the BE builds still fail to display Pokemon ORAS moves? It stopped doing so after build 42 and yet the unofficial versions never stopped

I tested the latest 67 build and it still doesn't display visual effects in both pokemon ORAS and bravely default.
 
The build by dampih was really good I am having a stable 60fps from the inside and outside field in pokemon moon,Sadly it crashes too often unlike the latest 11/25 build by gdmk where it is really good just a minor stutter in some areas but all in all its really good..
 
Someone is working on a "No Outline" Build for Citra. But it's still in development.
ORAS
z1gduDS.png


SM:
fD6SOZY.jpg
It's Cheat-Free!
 
Some times it's not always about just merging, but learning how the source files work, and how they link to each other files, bit here bit there you know.

Absolutely true :) Like I said, I'm glad there are people who spend their time to make these builds, because its something that I don't want to do. Its why I'm willing to help you out every now and then with questions you might have.

They didn't merge gs-new-refactor branch yet i think.

Yup... still waiting for JayFoxRox to submit it for review :) He wrote it back in April i think, got upset at how long it was taking to get merged, and closed it. Its been rotting away back there, but he has updated it a few times since then. A shame his laptop broke so he hasn't been able to contribute in a while. :p
 
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Last edited by drwhojan,
couldn't keep up with the thread because it was so fast but i heard ppl saying using the 24.11 GCCKU build with the user folder of gmdk 25.11 but i can't seem to find the 24.11 GCCKU in the thread can someone help me with the page?
 
where can i follow the progress of this?
Jayfoxrox is working on fixing the outlines, but its still a work in progress. (never stopped anyone else here from merging it tho...)

@jroweboy is they anyway to update externals with dynarmic ?, seems locked to home has it, just trying to update Subv #39 40 42
https://github.com/MerryMage/dynarmic/pull/39
https://github.com/MerryMage/dynarmic/pull/40
https://github.com/MerryMage/dynarmic/pull/42

if not that's fine, I'll just keep update in a .zip

host dynarmic @ 943487e

Just cd into the dynarmic directory and git checkout master. It'll be updated in a pull request to citra later. Subv has got some more instructions he wants to implement before updating the dynarmic submodule.
 

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