Homebrew Citra - Unofficial \ Chinese builds discussion

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Any idea what this message in the debug menu could mean?
[ 188.047624] Render.OpenGL <Warning> video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:483: API OTHER 65536: Framebuffer unsupported. Framebuffer object 3 is unsupported because the depth and stencil attachments are mismatched.
 
At the Clothes Shop. But you can customize skin and hair after the 1st Kahuna.

Hmm. It seems you bypass the "error" that many people are wondering about.
Anyways, can anyone have a save file before the Champion?
I already finished the game and I didn't back up before the Champion.
NEmoNw9.jpg
This is my savefile before and after the champion http://www68.zippyshare.com/v/Gwatuv6h/file.html
BTW:Its in spanish but the language can be edited with pkhex
After winning the champion, come 10 minutes of dialogue, then capture Tapu Koko and then another 10 minutes of dialogue and then came the final credits ... annoying as hell
 
Last edited by usufructos,
24-11-2016 gdmk build was released ! :D Not sure it can solve the problem in X/Y or not,I had not been tested X/Y for a long time:wacko:
 
Please test my build:
Code:
https://openload.co/f/NUo3XaFdwWo/CITRA_GCCKU-DA_24-11-2016.rar

Based on https://github.com/citra-emu/citra-bleeding-edge
Additional PR
(+) Jhon591/Texture Filtering
(+) emmauss/implement framelimiter
(+) makotech222/inputcore
(+) makotech222/cheatsmodule
(+) Jhno591/Framelimit Update
(+) Jhno591/Fifa Update
  /* fix pokemon oras blackcreen after intro
(-) Revert wwylele/stub-nwm
  /* fix pokemon s/m slowing down, thanks Jhno591 for asking and thanks gdmk for answering

NOTE:
1. Framelimiter set enabled by default
2. to avoid any 'freeze', pleaseu use fresh NAND folder (size about 1,03~1,04mb)

BIG THANKS TO ALL CITRA DEV
 
Last edited by Dampih,
How to be a contributor citra emulador 3ds github I could not be a contributor la nao ?

Your post doesn't make any sense :/ Wish i could answer your question tho

Any idea what this message in the debug menu could mean?
[ 188.047624] Render.OpenGL <Warning> video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:483: API OTHER 65536: Framebuffer unsupported. Framebuffer object 3 is unsupported because the depth and stencil attachments are mismatched.

Its harmless. Its a dumb scaling bug thats a result of my frame layouts as far as i can tell, but i'm not exactly sure how to fix it cause i'm not a graphics coder. It looks like the scaled resolution expects the resolution scaling to be the same between top screen and bot screen and large frame layouts breaks that assumption of course lol.

Wow GMDK on roll :D
any changelog?

If you think the changes gdmk makes are anything special, you'll be excited to know whats going on at github ;) Lots of activity and some exciting speed boosts around the corner. its thanksgiving time so the devs have more free time.
 
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If you think the changes gdmk makes are anything special, you'll be excited to know whats going on at github ;) Lots of activity and some exciting speed boosts around the corner. its thanksgiving time so the devs have more free time.

Oh my bad.. of course citra dev are always the best one
big thanks to you all, now i'm more familiar to github :)
 
joaozin said:
How to be a contributor citra emulador 3ds github I could not be a contributor la nao ?

Your post doesn't make any sense :/ Wish i could answer your question tho

He asked how can he be a contributor in the github of the emulator and if he could be a contributor.
 
Last edited by NiagA,
Your post doesn't make any sense :/ Wish i could answer your question tho



Its harmless. Its a dumb scaling bug thats a result of my frame layouts as far as i can tell, but i'm not exactly sure how to fix it cause i'm not a graphics coder. It looks like the scaled resolution expects the resolution scaling to be the same between top screen and bot screen and large frame layouts breaks that assumption of course lol.



If you think the changes gdmk makes are anything special, you'll be excited to know whats going on at github ;) Lots of activity and some exciting speed boosts around the corner. its thanksgiving time so the devs have more free time.
having problem while compiling with mingw .
During cloning citra some line says unknown identifierline 89.
After this when i put that cmake cmd line it says c compiler unknown
Cxx compiler unknown but i have checked and install gcc
 
Last edited by Marcus_ms,
Can't wait for FPS fixes to be pushed to BE builds!

I wrote a shitty autohotkey script to auto press a. It works on Citra if the window is active. (useful for the long ass credits scene on Sun/Moon as well as general botting)
http://pastebin.com/zZaymTdR

Press d to activate the script and press esc to exit out of the script.

When scripting for Citra, the program takes 10 ms at least to recognise a button press, which is why it's not a simple send event. You can also use AHK to force Citra's window to stay active so that you can use your computer while it's botting through the credits.
 
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Please test my build:
Code:
https://openload.co/f/NUo3XaFdwWo/CITRA_GCCKU-DA_24-11-2016.rar

Based on https://github.com/citra-emu/citra-bleeding-edge
Additional PR
(+) Jhon591/Texture Filtering
(+) emmauss/implement framelimiter
(+) makotech222/inputcore
(+) makotech222/cheatsmodule
(+) Jhno591/Framelimit Update
(+) Jhno591/Fifa Update
  /* fix pokemon oras blackcreen after intro
(-) Revert wwylele/stub-nwm
  /* fix pokemon s/m slowing down, thanks Jhno591 for asking and thanks gdmk for answering

NOTE:
1. Framelimiter set enabled by default
2. to avoid any 'freeze', pleaseu use fresh NAND folder (size about 1,03~1,04mb)

BIG THANKS TO ALL CITRA DEV
sun and moon don't work the soft just stops working when you press start
EDIT: even after using 24-9 user folder on 22-11 chinese build i still get random freezes any solution guys?
EDIT 2: i found that someone was trying to make an android port of citra can someone test this? https://github.com/Kloen/citra-android
 
Last edited by Sky*dragon,

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