Hey, guys, I am having a weird problem with hex editing and was wondering if anybody could help me figure out what's going on.
I am trying to translate the descriptions of players in IE3 The Ogre, which are located in (data_iz/logic/unitbase.STR)
The Hex Editor I'm using is MadEdit.
I have no problem with the hex editing itself. As you can see in the picture below, what happens is that Roman Alphabet characters do not show up in-game. Only Japanese characters do. In fact, I am able to succesfully replace the original Japanese text with other Japanese characters.
Seeing this, I immediately thought something was wrong with the font tables in the rom, and I went on to check them. It turns out that the player descriptions I'm trying to edit refer to the same font table used by story texts, which work fine, as you can see in this other picture:
In summary, in the player descriptions only characters from 0x8141 and forward in the font table show up during gameplay. All characters before that address don't work.
What could the problem be? Thank you in advance.
I am trying to translate the descriptions of players in IE3 The Ogre, which are located in (data_iz/logic/unitbase.STR)
The Hex Editor I'm using is MadEdit.
I have no problem with the hex editing itself. As you can see in the picture below, what happens is that Roman Alphabet characters do not show up in-game. Only Japanese characters do. In fact, I am able to succesfully replace the original Japanese text with other Japanese characters.
Seeing this, I immediately thought something was wrong with the font tables in the rom, and I went on to check them. It turns out that the player descriptions I'm trying to edit refer to the same font table used by story texts, which work fine, as you can see in this other picture:
In summary, in the player descriptions only characters from 0x8141 and forward in the font table show up during gameplay. All characters before that address don't work.
What could the problem be? Thank you in advance.