Sonic 3 A.I.R. on Wii???

siahisaforker

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I just wanted to share this, as i didn't expect this to work at all..

I recently wrapped up a prerelease for Sonic 3 A.I.R. on Wii U, and that made me wonder.
What if I could get this running on the Wii?
And so I compiled it for Wii, with the simplest GX backend known to man (just to see if it'd work)
after a few crashes (mostly in the audio) I got it to boot into the sonic3air plus rom check screen, which didn't even show up on Wii U since the Wii U is so fast.

Below is the ROM check screen working in Dolphin. Font rendering is currently broken atm but this is a start if i ever wanna start working on it
1781186427185.png

this may never go further than a POC, but it's still cool to me how similar Wii and Wii U are to where i can just do this
 
Wii and Wii U are similar CPU wise but it ends there. The renderers are polar opposites. However, Wii's devkits and scene is a lot more mature than Wii, so you'll get farther to most of your 2D projects on it compared to Wii U.

One additional note: always test on real hardware first, and on emulator second. You can't pinpoint if an issue is caused by an emulation inaccuracy or not.
 
Wii and Wii U are similar CPU wise but it ends there. The renderers are polar opposites. However, Wii's devkits and scene is a lot more mature than Wii, so you'll get farther to most of your 2D projects on it compared to Wii U.

One additional note: always test on real hardware first, and on emulator second. You can't pinpoint if an issue is caused by an emulation inaccuracy or not.
GX has been far easier to me than GX2. Be it lack of documentation or whatever, but i find GX to be really easy.

+ I tried emulator first before with cemu.. wii u doesn't tolerate as much mostly in the graphics pipeline
 

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