Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

OfficialFBomb

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Ive tried the gba ones, and even the ds one but i cant get anything to load, the apps open, but once i try for the game it crashes.. I was using the newest ones, on 3.60 but still get crashes.. And is there a way to use cheat files on Mgba?? There are ceratin games i want to replay, but dont want to spend a ton of time on them..

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It wasnt showing up when it wasnt in a zip, any way for me to fix this?

I have the same issue, couldnt see game, could not load zipped games, not just on psx but on gba too..
 

Excitedguy

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When you install the all-in-one version, is there a way to delete cores you don't want or need? If not, is there at least a way to set a preferred core per file extension or something?
 

Zensras

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Is anyone else having issues with Retroarch on the original 3G model? One of several people who cannot get it to read games or bios at all.
 

SeongGino

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So I downloaded pcsx rearmed and I put zip of crash bandicaoot but when I load it it crashes. Any way to fix this?

First off, why .ZIP? For PS1, that almost never works. Use .PBP compression instead (With POPStation or the like).
Second,
Anyways, PCSX doesn't seem to work (Application Crash on ISO load) at the moment...
We know this.
 

sj33

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It seems there is a way to have music in PrBoom after all. Here's a post over at Wololo.

GraphicsApathy said:
This assumes that you already have a recent (hopefully the latest) nightly of RetroArch's prBoom VPK installed. If not, here ya go http://buildbot.libretro.com/nightly/playstation/vita/

1. Download faithful MP3 conversions of the actual music from http://sc55.duke4.net/games.php#doom
2. Use a batch file rename utility (NOT meaning a DOS style .BAT, just to be clear) to remove the "d_" (minus the quotation marks) from the beginning of each MP3's name.
3. FTP the renamed MP3s over to whatever folder on your Vita you put your Doom IWAD files (making sure that prboom.wad is there as well).
4. Boot your prBoom bubble and the music should Just Work. OPTIONAL: Say thanks if this enhances your experience, please
icon_e_smile.gif

http://wololo.net/talk/viewtopic.php?p=409514&f=116#p409514

PrBoom is broken in the 24th October nightly so use the 20th.
 
Last edited by sj33,

themyst

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You need to have the Right Romset. You need 0.78 Build for MAME2003

Do any of the MAME builds work with playable framerates with good compatibility? I know FBA .37 isn't all that useful for many games. I don't want to go through the hassle of transferring a ton of small files if it won't work well.
 

Smoker1

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Do any of the MAME builds work with playable framerates with good compatibility? I know FBA .37 isn't all that useful for many games. I don't want to go through the hassle of transferring a ton of small files if it won't work well.
Not really. FBA works beautifully. But the same Games on the MAME Builds are SSLLOOWW. Some Games, yeah, they are tolerable, but still. Hell, running SFIII 2ndImpact with FBA is Playable even though it stutters at times. So that shows that there is something wrong with the RA Builds
 

BlackHeartV

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Just thank the guy who contribute or edit your first post, arrogant cunt.

Using such an immature slur isn't going to do you any favors and doesn't make you better in any way. Surely you can think of better ways to voice your disapproval without sounding hypocritical.
 

ma16v3

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any one tried the latest RA...? is the
all in one RA Still Broken ,...& Are there any improvement's at all...? or should i stick with the older builds ... as the new ones are just rushed and have problems & issues .... ect ...

SNES, NES(fceum), GBA(gpSP), GB(tgbdual), and PS1 all seem to be running about the same they always have on Vita, not sure about PSTV. When the AiO was introduced, it sounded like it wasn't working. Will try in a moment.
 
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