Homebrew Official Citra - New 3DS Emulator

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Unless you implement it, not anytime soon..
There are far more serious issues in the codebase. Furthermore texture filtering could be implemented in a seperate project (so I don't even really see the need for it ~ I prefer modularity).
 
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Someone need to edit it: New Super Mario Bros 2 - Graphical glitches (intro) (not sure about ingame)
Anyone can edit it (I will add my results and update most of the other information in the list today with the games I have here)
 
Hello, I've been following citra but I dont write much with work and playing games haven't written here. Any luck in booting Monster Hunter games yet? all i see or most videos are for mario and those games.
 
Is there anything I can do about the audio in Majora's Mask? The actual speed is fine, it's just slowdowns in audio that are keeping me from playing it. It's so close to being like, 90% perfect.
 
Guys when will we get basic analog support or even fullscreen mode? I just wanna be able to fully use the analog on ocarina of time ;-; citra devs please make it happen
 
Guys when will we get basic analog support or even fullscreen mode? I just wanna be able to fully use the analog on ocarina of time ;-; citra devs please make it happen
If by analog, you mean controller support, then there's already a PR for it. As for other features, it's open source. Anyone who's interested can help implement it. There's a workaround to get fullscreen using third party software.
 
Also i figured out the cause of the slowdown in luigis mansion dark moon. The game puts down a video filter at all times that is briefly disabled and renabled when selecting a mission. This filter is the reason for the slowdown as the same graphical effect slows down majoras mask 3d :P if there is a way to disable this effect we could get full speed luigi ^-^
Thought the developers would want to know.
 
Also i figured out the cause of the slowdown in luigis mansion dark moon. The game puts down a video filter at all times that is briefly disabled and renabled when selecting a mission. This filter is the reason for the slowdown as the same graphical effect slows down majoras mask 3d :P if there is a way to disable this effect we could get full speed luigi ^-^
Thought the developers would want to know.
I don't see why you'd want the devs to disable effects just for the sole purpose of gaining speed. There are more important things than that. The slow speed of this game is probably caused by the emulator falling back to the interpreter because of unimplemented instructions in JIT.
 
I don't see why you'd want the devs to disable effects just for the sole purpose of gaining speed. There are more important things than that. The slow speed of this game is probably caused by the emulator falling back to the interpreter because of unimplemented instructions in JIT.

Just as a workaround. Ill try to create a cheat to do this. Im not asking the developers to disable the feature, i just wanted to explain why it slows down.
 
Guys when will we get basic analog support or even fullscreen mode? I just wanna be able to fully use the analog on ocarina of time ;-; citra devs please make it happen

If by analog, you mean controller support, then there's already a PR for it. As for other features, it's open source. Anyone who's interested can help implement it. There's a workaround to get fullscreen using third party software.

i tried making a fullscreen feature using the backends inbuild window control, was pretty much able to make it for the sdl backend and added a -f parameter for start control( no hotkey). working with the qt citra was more difficult. i was able to make it fullscreen but with the menu showing, and i could make a hotkey for it. i am suspending work on it until the imput overhaul PR gets merged.
 
i tried making a fullscreen feature using the backends inbuild window control, was pretty much able to make it for the sdl backend and added a -f parameter for start control( no hotkey). working with the qt citra was more difficult. i was able to make it fullscreen but with the menu showing, and i could make a hotkey for it. i am suspending work on it until the imput overhaul PR gets merged.
So is the input overhaul PR conflicting with the hotkey for fullscreen?
 

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