Homebrew [Release]JK's SaveManager - Homebrew CIA Save manager.

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I've finally gotten around to putting the xml files from github(https://github.com/ihaveamac/9.6-dbgen-xmls)(plus the new boot.3ds) on my sdcard, but trying to use JKSM with Pokemon TCG STILL gives me a red bottom screen freeze.
Any ideas? No CFW, 11.0 homebrew only.

Btw, using HANS on it works.
The 3dsx does have problems with some GB(C) virtual console games. I noticed it during testing.
 
HANS needs a different fix. My way is just workaround taking advantage of Pokemon Bank's ability to open the saves for the pokemon games.
Yeah I noticed once I looked more in depth, my fault for kinda jumping the gun on that. I am sure there will be a work around soon enough for HANS but also I wanted to thank you for the work around on Save Manager. Really helped :)
 
I notice Shantae and the Pirate's Curse was mentioned as not working a while back (and just tested and confirmed it not working even after adding all the dbgen xmls/etc. It sticks on a red screen just the same). I'm just wondering if there's any particular reason it cant be decrypted at this time or if it simply wasn't addressed.

Note: I'm aware of several of the alternate methods that are used for accessing other games' saves. I assume they either dont apply to Pirate's Curse or it just hasn't been tried/applied yet. Just looking for a little info on this.
 
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IMG_20160929_131221.jpg It is working for me..
 
Thanks @JK_ for the JKSM update, I have multiple reports of it working correctly with Omega Ruby / Alpha Sapphire with 11.1 firmware. However, because of the way your PASLR bypass works, extdata still can't be accessed (probably because Pokebank can't access it either). Do you think that it might be fixable with your method (does PASLR even affect the extdata access?) or do we need an actual PASLR bypass (on the homebrew payload stage) to access extdata?
 
Thanks @JK_ for the JKSM update, I have multiple reports of it working correctly with Omega Ruby / Alpha Sapphire with 11.1 firmware. However, because of the way your PASLR bypass works, extdata still can't be accessed (probably because Pokebank can't access it either). Do you think that it might be fixable with your method (does PASLR even affect the extdata access?) or do we need an actual PASLR bypass (on the homebrew payload stage) to access extdata?
Yeah. I can get it working.
 
Save Manager and svdt worked for me. You might want to give those a try even though they're outdated.
ya but isn't save manager in the hbl?? and ain't they still working out the hacking on it?? sdvt? wel I would if my hbl would let it shw up. been showing a question mark as of late
 
ya but isn't save manager in the hbl?? and ain't they still working out the hacking on it?? sdvt? wel I would if my hbl would let it shw up. been showing a question mark as of late
What? The question mark means the application doesn't have an icon. Can you give a screenshot?
 
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