Emulation [RELEASE] Cemu - Wii U emulator

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Me. :rofl2:

Also, this is a DLC course, right?
Yes, finally got around to swapping course files. :p

To get it this fast, Overwrite Vertex Buffer Size needs to be enabled. Seems to be perfect then :D
Do you happen to know if any other titles benefit from Overwrite Vertex Buffer Size? (and Persistent Vertex Buffer)
I'm completely lost when it comes to debug options tbh.
 
Yes, finally got around to swapping course files. :P


Do you happen to know if any other titles benefit from Overwrite Vertex Buffer Size? (and Persistent Vertex Buffer)
I'm completely lost when it comes to debug options tbh.

The other title I know that needs Overwrite Vertex Buffer Size enabled for speed is Donkey Kong - Tropical Freeze.
 
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Recommended Yoshi settings? I can barely get 8fps, whilst mk8 runs at 26fps slower than previous releases where I was getting
over 30fps.
 
Hi guys, I know Intel chipsets are not the best for emulation under cemu. But does anybody know how well a Intel Iris Pro 540 will run?

I'm thinking for getting a NUC6I5SYH with a Skylake CPU.

I hope this can run decent. Thanks

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So I also tried Severed, and noticed that if you change the in-game video to only show video on the TV actually gains 10 fps.

 
Funny how a lot of people criticize this emulator but couldn't tell you how a Wii U actually works.

If some of you are going to put down Cemu, better have your own Wii U emulator to back your claims up.

Really, cause that's the way the world works is it? No one is ever allowed to criticise anything that they're not fully trained on themselves?

I was unaware of this, thanks for enlightening me /s

Being a small business owner I can tell you you'd better damn well be open to criticism and be wiling to act on it, how the hell are you supposed to know when you made a mistake otherwise?
 
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The other title I know that needs Overwrite Vertex Buffer Size enabled for speed is Donkey Kong - Tropical Freeze.
Thanks, didn't have it enabled when I made my video. (Hopefully I'll know which debug settings to use in when I start making videos in the next revision of Cemu.

Edit- Odd, I get much worse performance in DK:TF with Overwrite Vertex Buffer Size enabled. :wacko:
 
Last edited by Darkemaste,
Hm, or was it the other way around? O_O enabled or disabled... either way, it should be whatever makes other games slower ;)
 
Color Splash crashes.

CWWo7lT.png
 

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Last edited by Slashㅤ,
any idea why paper mario is crashing?
I would assume some function that it needs to boot either isn't emulated properly or isn't emulated at all. Decaf gets a little further, but that's because it's being built for accuracy and not speed.

I kind of expect both emulators to hit a point where Cemu will have progressed far enough that it will start focusing on accuracy and Decaf will be accurate enough to start optimizations in the not-so-distant future. At this point they'll either become essentially the same emulator under the hood or they'll need to start working together to figure out what functions its partner is missing
 
I would assume some function that it needs to boot either isn't emulated properly or isn't emulated at all. Decaf gets a little further, but that's because it's being built for accuracy and not speed.

I kind of expect both emulators to hit a point where Cemu will have progressed far enough that it will start focusing on accuracy and Decaf will be accurate enough to start optimizations in the not-so-distant future. At this point they'll either become essentially the same emulator under the hood or they'll need to start working together to figure out what functions its partner is missing


Alright thanks :)
 
Really, cause that's the way the world works is it? No one is ever allowed to criticise anything that they're not fully trained on themselves?

I was unaware of this, thanks for enlightening me /s

Being a small business owner I can tell you you'd better damn well be open to criticism and be wiling to act on it, how the hell are you supposed to know when you made a mistake otherwise?

Constructive criticism is fine. Uneducated ranting from mindless cretins when they have no comprehension of how emulation development progresses, not so much.
 
Hi guys,
please help me, is it possibile to bypass this screen in WII SPORTS CLUB ?
oJvChqZ.png


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sorry for the double post, I don't know hot to cancel one.

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How to run this game? I have european edition, and after the second screen, that show the available controllers who are usable for play, it goes into permanent black screen.
Is needed a specific configuraton to play it on CEMU 1.6.0 ?
 
Last edited by Giogiu,

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