Homebrew Disabling 3DS LED Lights with Homebrew?

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It's kinda hard, but you can dim the lights with nail polish. Better to let your sister/gf do that, as it may be harder to do it nicely than a hardmod.

Dissasembling the transparent plastic piece to paint it separately is advised.
 
I was more interested in why mcu crashes andva hardmod can't fix it is all.

Thanks
Afaik, the MCU unit also manages acpi power states with i2c, so if you brick the MCU, the system is not able to redistribute acpi states. A correct power on cant be achieved so I asume bootrom would not boot. Hardmod uses a bootrom error. Hardmod wont help.
 
Soooo? What's next?

Dimming the 3DS out of existance
Bricking your 3DS


Dimming the charging LED, I guess :P I doubt that's possible, but seeing the stuff I found, and knowing Ninty, it might be possible :rofl2:

Edit: no, it's not possible :(
 
Last edited by Sono,
Dimming the 3DS out of existance
Bricking your 3DS


Dimming the charging LED, I guess :P I doubt that's possible, but seeing the stuff I found, and knowing Ninty, it might be possible :rofl2:
I haven't found anything related to the charging LED in CTRAging. BTW, will you be adding WiFi and power LED settings to this app?
 
Oh cool, it looks like it also affects the 3D light!

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Can't wait for this to become an universal LED manager!

Well... even though I have stress tested the MCU functions (calling it 60times a second) with success, I doubt I'll include the LED dimmer, since it writes directly as possible to an MCU register, but I may change my mind :P
 
Well... even though I have stress tested the MCU functions (calling it 60times a second) with success, I doubt I'll include the LED dimmer, since it writes directly as possible to an MCU register, but I may change my mind :P
The pattern editor alone would be quite awesome!
 
An real unrecoverable brick is eerie.
Because, habitually the hardmod can solve the problem.
 
As I said countless times, it is safe!

I have risked my old3DS to stress-test the MCU functions at 60fps, and I didn't brick! yellows8 must have had an extremely bad luck, because I didn't manage to brick with SetInfoLEDPattern (arbitrary values are allowed as long as the changes are not rapid), nor with WriteRegister (I knew what parmeters to use, using arbitrary values is a GUARANTEED brick)
 
I think someone tried, and it is possible (see ctraging) but if you do it incorrectly, you can get a MCU brick (cannot be recovered by NAND backup)
1st. What is an MCU brick?

2nd. It can't even be recovered by a hardmod?

Sorry, I just love to learn about these sort of things!

Sent from my Browser on a New 3DS XL with A9LH
 

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