Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

SeongGino

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@SeongGino
That you removed the strike from pcsx_rearmed_libretro.vpk in the first post without that it is available again makes you a monster.
I had so high hopes... Don't play with my feelings.

"If you are wondering what that smell is...
That is the smell of human fear.
I miss that smell...~"


TGBDual is now in, not sure if it was in the 08/15.

So I've heard, TGBDual works again.
Will update the main post to reflect this.

Prboom never functionned for me i have prboom.wad with doom.wad but failed to loading rom

Double check, triple check this. It's been working fine for the last Nightly or two now.

PCSX ReARMed won't be worthwhile until Libretro get dynarec working, anyway.

^^

They also post news on Reddit (which is basically copypaste tweet) so you can still keep up.
Also I've been playing Cave Story on nxengine for a bit and never came across inventory bugs of any kind. Though it was my first time playing Cave Story so I'm not sure if I'm missing something. I'm a few hours in though.

Pick up First Cave's Health Upgrade and tell me if it doesn't crash for you, if you wouldn't mind.
 
Last edited by SeongGino,

ArtistofLegacy

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Pick up First Cave's Health Upgrade and tell me if it doesn't crash for you, if you wouldn't mind.
That would be this right?
jVAID32.jpg

Doesn't crash for me.
 

senas8

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What setting do you guys have for the saturn .. im trying to play Mortalk kombat 2 .. its running at 4fps. jumps to 6.6 and drops again. Can't get to the character menu.
 

SonsofOcelot

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What setting do you guys have for the saturn .. im trying to play Mortalk kombat 2 .. its running at 4fps. jumps to 6.6 and drops again. Can't get to the character menu.

It doesn't run well at all atm. No amount of settings tinkering will fix it either. Gonna need to wait till dynarec gets implemented, but I don't know when or even if that will ever happen.
 

cvskid

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What setting do you guys have for the saturn .. im trying to play Mortalk kombat 2 .. its running at 4fps. jumps to 6.6 and drops again. Can't get to the character menu.
Play the snes port of mortal kombat 2. It is a fine port of the game. That or the sega genesis rom hack mortal kombat 2 unlimited.
 
Last edited by cvskid,

hat jr.

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I hate to bug you guys about technical issues, but I figured this was the best place to ask.

All of my Retroarch cores crash when I try to take a screenshot. Not the built-in Vita screenshot, but the screenshot function within Retroarch. Not a big deal, but the gpsp retroarch core has also been crashing when I try to load a ROM (i have the BIOS in place, btw). My gut is telling me that the two crashes are related somehow, almost as if retroarch is crashing when it has to read/write certain things.

I get the feeling that somewhere along the way I've messed up installing these nightlies and the fix is to completely re-install retroarch from scratch. What would be the best way to do this? Delete everything retroarch-related in ux0\data ? Are there any other directories I need to clear out? Does retroarch write an error log when it crashes that could help me determine what's wrong?
 

PlaystationTV

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If the cores crash when taking a screen shot then maybe that function is not working yet

For gpsp crashing it might be a bad bios file , did you get the one from google doc when you search GBA bios on the net ? Should be the first link , that one works
 

sj33

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It doesn't run well at all atm. No amount of settings tinkering will fix it either. Gonna need to wait till dynarec gets implemented, but I don't know when or even if that will ever happen.
Yabuse is unlikely to get dynarec. The actual core itself has to support dynarec. We know that PCSX ReARMed does, gpSP does, and so does PIcoDrive for 32X and SVP support. I'm pretty sure the Yabuse core doesn't support it.
 

Enigma Hall

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14060374_832763716825929_1385113666_o.jpg
Cave story pt br was incompatible. I switched the exe with the compatible and works. If anyone wants to play another language. But, â, ã, é, ê, etc part of text is missing. Running with my windows 8.1 the text is ok.
 
Last edited by Enigma Hall,

jms209

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Do games look any better when using this over HBL?

Is hbl just running upscaled(480x272) on the vita?
These native emulators should be running at 960x540 resolution, so they look better?
 
Last edited by jms209,

sj33

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They'll look better because there obviously isn't the extra upscale process. It's hardly night and day though, of course.
 

SentaiBrad

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Anybody know why RetroArch arbitrarily decides to ignore all input? I thought I had the problem licked, but it's back, this time in an entirely different core. Deleting the config file and the RetroArch folder doesn't seem to help. I'd use the emulator more if it weren't so temperamental...

EDIT: Updating to 8/15/16 seems to have resolved the issue, at least for the moment. But I really wish there were a way to reassign buttons in the Neo-Geo core without messing with the buttons for all the other cores. You can actually do this with the Handy core... why is this not possible for the Neo-Geo as well? Someone please fix this!

RetroArch supports multiple configs, and configs per core. Load the core you want to change, save a new config. It should switch automatically, and if not select it. Change your settings then save the config. You'll need to load the config each time (as there is very limited options, but something like LaunchBox on PC can select configs for cores when set correctly), but it should work and leave the default retroarch.cfg alone for the rest of the cores.
 

sj33

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RetroArch supports multiple configs, and configs per core. Load the core you want to change, save a new config. It should switch automatically, and if not select it. Change your settings then save the config. You'll need to load the config each time (as there is very limited options, but something like LaunchBox on PC can select configs for cores when set correctly), but it should work and leave the default retroarch.cfg alone for the rest of the cores.
So we can confirm that per-core settings actually works now? Brilliant if so, that features doesn't even work in the more advanced 3DS version.
 

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