So we can confirm that per-core settings actually works now? Brilliant if so, that features doesn't even work in the more advanced 3DS version.
Is it broken? I actually had no clue, I just know that the feature does exist elsewhere.
So we can confirm that per-core settings actually works now? Brilliant if so, that features doesn't even work in the more advanced 3DS version.
If you have VHBL set up then you can use MVSPSP instead for neo geo games. The only native vita emulator that i have atm is catsfc which is the the non retroarch version until emulators are better for native ps vita mode. Everything else i use psp emulators for atm.RetroArch is just frustrating. I spent all that time reconfiguring the Neo-Geo core so I could play the games properly, and of course it doesn't remember my settings, and won't let me load the configuration I saved when I restart the program. The save file is there, and you can select it, but the buttons are still in the wrong positions regardless. And don't get me started when RetroArch refuses to take any input from the player, forcing you to delete everything and start from scratch. And that accursed search button! Why is that there? Does anyone actually NEED this on a console? Invariably, you're just stuck on the search screen, struggling in vain to return to the menu. I guess that's my punishment for... pushing a single button? Remove this. If you get rid of this, I will make cheese for you.
The only thing I dont like in RetroArch is the fact that, on the 3DS Builds, you cant change the Button Mapping in the CPS1 or CPS2 FBA Cores. Same in the Vita Builds??
If you have VHBL set up then you can use MVSPSP instead for neo geo games. The only native vita emulator that i have atm is catsfc which is the the non retroarch version until emulators are better for native ps vita mode. Everything else i use psp emulators for atm.
Supposedly Neo is missing button remaps; CPS works though.
And that accursed search button! Why is that there? Does anyone actually NEED this on a console? Invariably, you're just stuck on the search screen, struggling in vain to return to the menu.
I spent all that time reconfiguring the Neo-Geo core so I could play the games properly, and of course it doesn't remember my settings, and won't let me load the configuration I saved when I restart the program. The save file is there, and you can select it, but the buttons are still in the wrong positions regardless.
Why? Because I like to have the buttons in the traditional Street Fighter II format. Square and Triangle should be punches, and X and O should be kicks. (I believe on the Neo-Geo, it'd be A & B for punches, and C & D for kicks.) Those buttons are rotated 90 degrees in the default setting, and it's more difficult/less comfortable for me to play. Some of the RetroArch emulators let you set up the control on a by-console basis, and others don't, which makes me wonder why that option isn't available on all of them.
Again, I realize that I'm not in a position to demand anything, and I appreciate that an option to play the Neo-Geo library on the Vita exists. Nevertheless, it's frustrating to have these games available without being able to play them in the way that's most comfortable to me.
Libretro I don't know about the default button layout being correct for vita/tv, you can't play nes/GBA with X & 0 buttons on a PlayStation controller layout , I had to change it to square & X
I had to change all of them , the only one I didn't was snes
I even had to swap the menu X & o
Unfortunately, Retropad layout is awfully confusing for any controller that isn't a Snes/Playstation. For example, configuring 6-button Sega controllers requires memorisation (or more likely, a Google search) of exactly which Retropad button aligns to which Sega button. It usually takes me a couple of attempts to get right.
This isn't really an issue on the Vita or 3DS where the button layout is fixed, but a pain on the PC where I switch controller depending on which format I am emulating.
Libreto. Some questions.RetroArch is designed in a way so that the 'RetroPad' is the primary input device. RetroArch tries to be essentially a 'game console' with a primary gamepad.
The RetroPad 'looks' like this conceptually -
http://wiki.libretro.com/index.php?title=File:Retropad_360pad.png
What you see here is essentially - the SNES button layout, L1 + R1, R2 + L2, L3 + R3. It's basically the PlayStation3 joypad sans gyro.
In the case of the NES/GBA cores, the GBA and NES had a B and A button, with B being to the left of A, so that is how they are mapped on the RetroPad.
The PlayStation came from the SNES anyway, X is B, Circle is A, Square is Y and Triangle is X. The PlayStation pad has always been a SNES pad at heart and so this should be as close to a 1:1 mapping as is possible on the Vita.
A mugen core is possible? For fighting games.