1. LibretroRetroArc

    LibretroRetroArc GBAtemp Advanced Fan
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    Regarding a more eye-candy like GUI, well, honestly, we could already have XMB or GLUI/MaterialUI on Vita were it not for the lack of a GL driver. Since none seem to be in development, I guess we could try making a libgxm menu driver implementation.

    About mugen, nice idea, but the official mugen is not opensource. There might be some mugen clones though which are.

    About other cores:

    I've been working together with @skogaby on mupen64plus but this will take some time I guess before you see anything running, again the lack of a GL driver is the problem there.

    Picodrive, gPSP, PCSX ReARMed - we still need to figure out how to get the dynarecs to run there. More help there would be great.
     
    Last edited: Aug 18, 2016
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  2. laharl22

    laharl22 GBAtemp Advanced Maniac
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    Liberetro desmume need dynarec also?
     
  3. ArugulaZ

    ArugulaZ GBAtemp Advanced Fan
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    I take it autoconfig is not an option on the Vita. I see it there, but I get "can't save" errors when I try to use it.
     
  4. LibretroRetroArc

    LibretroRetroArc GBAtemp Advanced Fan
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    What would be the point of autoconfig when PS Vita already gets configured as-is, and PS3/PS4 pads are already configured as they should?
     
  5. MRsonic699

    MRsonic699 GBAtemp Regular
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    I swear RetroArch is one of the best things to happen to us. I love how quickly everything is being updated.
     
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  6. garache

    garache Advanced Member
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    Such a shame i have no idea how to use it ;_;
     
  7. sj33

    sj33 GBAtemp Psycho!
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    Basically no - the interface is designed to be as resource-light as possible to ensure portability with the lowest common denominator format.

    'Higher end' formats such as the PC and Mac have an XMB-style interface, however.
     
  8. ArtistofLegacy

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    There's IKEMEN, an open source Mugen clone well known in the Mugen community.
     
  9. LibretroRetroArc

    LibretroRetroArc GBAtemp Advanced Fan
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    Judging from the Youtube videos it looks very nice, thanks for posting the link to that.

    — Posts automatically merged - Please don't double post! —

    Yeah it does. I also have frangarcj helping me with the Vita port. We were looking into this earlier, we believe it might be a heap size issue.
     
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  10. MKKhanzo

    MKKhanzo GBAtemp Regular
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    Beyond AWESOME to have you here again @LibretroRetroArc

    Thanks for your hard work over the years with Retroarch. I have played many, MANY hours with it on different plataforms. And now we have it on Vita so its all good.

    Quick and concrete question: Will Vita be able to run Mame with the Mortal Kombat Arcade games on it at goof framerate and sound?

    Agan, thanks a lot for all your work!!!
     
  11. LibretroRetroArc

    LibretroRetroArc GBAtemp Advanced Fan
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    A big speedup to today's VBA Next nightly core thanks to the threaded rendering patches that NunaticAlumina has been pushing. Many games are catching up with gPSP's performance now. In some games, it's faster than gpSP right now with some games (like Sonic Advance 2, Kuru Kuru Kururin, etc.), other games might still be slower than gpSP though.

    In terms of compatibility, VBA Next has gpSP beat, so it might be worthwhile to test both for each game and see which one works best.
     
  12. Darkcloud

    Darkcloud Member
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    So how do those compare to the "standalone" VBA that exists? That seems to run at mostly fullspeed most of the time.
     
  13. Funyarinpa

    Funyarinpa Newbie
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    I just want to thank you for the miraculous work so far, @LibretroRetroArc . Amazing stuff! gpSP is already incredible, and it's thanks to you that I finally played Cave Story and loved it to bits.
     
  14. darklinkpower

    darklinkpower GBAtemp Regular
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    does anybody know if shaders will be implemented? I'm used to using shaders on pc and ps3 so it'd be neat to use them on the vita.
     
  15. SeongGino

    OP SeongGino The Average One
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    ...Well this is a surprise, to say the least. But it's nice to have official support assisting with the thread.

    Really, @LibretroRetroArc , your team is doing a wonderful job and I couldn't be more happy to help with the project as I am now (Even if it isn't officially sanctioned). As far as I'm concerned (And I'm 98% sure the other active users here will agree as well), you probably are one of the best homebrew projects so far for the Vita.

    Sure, this isn't saying much at the moment, but I believe this statement will stand for time to come.

    Seriously, please don't kill me I actually really like your stuff now, HONEST.

    — Posts automatically merged - Please don't double post! —

    If recalling correctly, on 3DS this basically tanked the framerate, so... Not for a time. Especially with software rendering being the only option currently.
     
    Last edited: Aug 18, 2016
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  16. PlaystationTV

    PlaystationTV GBAtemp Regular
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  17. Smoker1

    Smoker1 GBAtemp Addict
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    Why does everyone want NetPlay or other Internet Connection Features????? You will risk getting Update Nags from hell. Eventually Sony will figure out how to get past the Update Blockers and your System will be compromised. Just accept RetroArch and the other Homebrew as they are and enjoy.
    Great work by the way. Just waiting for 3.51 Compatibility so I wont lose ARK and the PSP Emulators I have along with PSP Games.
     
  18. Smoker1

    Smoker1 GBAtemp Addict
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    Delete
     
    Last edited: Aug 19, 2016
  19. smokemonster

    smokemonster Member
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    @LibretroRetroArc: Thanks for your hard work. Everyone appreciates your time and dedication, and it makes a lot of people happy :D
     
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  20. MKKhanzo

    MKKhanzo GBAtemp Regular
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    At least vita vs vita Wireless local wold be cool IMO
     
  21. PlaystationTV

    PlaystationTV GBAtemp Regular
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    Update nags ?
    Why would we need psn on to use netplay
     
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