There is. The noobs just seem to ignore itvery true, the help thread are everywhere. Im pretty sure there is an FAQ on this site lol
There is. The noobs just seem to ignore itvery true, the help thread are everywhere. Im pretty sure there is an FAQ on this site lol
There is. The noobs just seem to ignore it![]()

You mean qualified noobs such as hacksn5s4? (I actually had to look up his name...)Too bad it's gonna get buried by noobs here.
Woah, now that is pretty damn cool!
https://gbatemp.net/threads/my-first-homebrew-integer-to-hex-and-binary-sorry-my-bad-english.430764/What thread was that?
Don't pressure yourself. Take your time, and try to put a lot of effort into it before releasing! My first homebrew was a very ugly looking calculator. It doesn't have to be useful.
But you're forgetting, number converter =/= squares.
Huh? So displaying animated images in screen is easier than a number converter?But you're forgetting, number converter =/= squares.
Making this would actually be pretty easy. Just have a number increasing every frame, and then drawing a square on the corresponding tile. An rng would determine what color it is, and boom. Basically what this homebrew is. Making a number converter at least requires some basic math.Huh? So displaying animated images in screen is easier than a number converter?
Ok, then. I find it harder to understand how to do this than a number converter.
Well, it's easier for you. But not for everyone. I don't understand this at all. I could write the code for converting between dec, hex, oct, and binary in C++ right now, but I would need to research a lot for understanding how to do this, not because it's hard it seems, but because I don't know a bit about it.Making this would actually be pretty easy. Just have a number increasing every frame, and then drawing a square on the corresponding tile. An rng would determine what color it is, and boom. Basically what this homebrew is. Making a number converter at least requires some basic math.

think of it as a screensaverI don't think squares can count as actual homebrew.
What about tile size and layout? And if it were done every frame, the screen would be covered in less than half a second, you'd have to make it skip a few frames so the animation isn't instantaneous. Additionally, you'd have to figure out how to draw them to the screen with a library - which screen to select as well - and implement buttons to return to the Homebrew Launcher. You'd also have to make sure that your RNG returns proper values so you don't have a crash as well. It's not that simple!Making this would actually be pretty easy. Just have a number increasing every frame, and then drawing a square on the corresponding tile. An rng would determine what color it is, and boom. Basically what this homebrew is. Making a number converter at least requires some basic math.
