I was just reporting xDalright, alright, enough of this none-sense, lets get back on topic.
Cemu 1.5.4 is cool , I wonder if Cemu 1.6.0 will have a milestone
I was just reporting xD
What kind of Milestone did you have in mind?
I would mostly count on the accuracy thing but not by enough to call it worthy a Milestone. Compatiblity right now is a rather random topic as from what i can tell exzap is still implementing some API-Calls some games seem to need, and that atuff has a habit of breaking other games until they are manually adjusted.○ Compatibility - More games booting!
○ Some accuracy improvements
○ Decrease RAM usage
Cemu 1.5.4 is pretty great. This video basically sums it up well. FPS boost, better compatability, better graphic emulation, ect.
Cemu 1.5.4 is pretty great. This video basically sums it up well. FPS boost, better compatability, better graphic emulation, ect.
Will you add a DX12 graphics backend? It would improve speed!
sadly he was wrong about this and he just didnt want to program for dx at all opengl can do no where close to the amount of drawcalls that dx12 or vulkan canWill you add a DX12 graphics backend? It would improve speed!
Despite what you may have heard, DX12 will not magically increase speed. It does perform better in some situations but none of those apply to Cemu. Additionally, performance isn't really a concern since OpenGL can be very fast if properly used. Featurewise, modern OpenGL and DX12 are equal, so ultimately there is not really any reason to support DX12.
he will no matter what ive been working with vulkan and learning dx12 and seeing the up side both have over opengl is amazingExzap should focus on ONE api. That would be way too much work to code for even more APIs, and just changing them would lose future MAC and Linux support. I feel lke it shouldn't bother with it till futher development.
If DX 12 is implemented it should be done like 3DMark didhe will no matter what ive been working with vulkan and learning dx12 and seeing the up side both have over opengl is amazing
I met a strange defect, but it's no problem mostly.
he will no matter what ive been working with vulkan and learning dx12 and seeing the up side both have over opengl is amazing
I'm not sure if you are aware of the current Time Spy controversy, but TimeSpy actually isn't very representative of what to expect of DX12 and as admitted by devs only uses a single code-path for both AMD Nvidia, which brings to question it's validity as a proper DX12 benchmark when it doesn't even fully utilize available hardware.If DX 12 is implemented it should be done like 3DMark did
Cemu 1.5.4 is pretty great. This video basically sums it up well. FPS boost, better compatability, better graphic emulation, ect.