Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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The address doesnt work for everyone.
It works for me, if I use Kernel Exploit + PyGecko from wj44
But, when I use Kernel Exploit + PyGecko with the Homebrew Launcher, some Addresses are changed somehow.
Kinda annoying.
 
Last edited by Dekirai,
The address doesnt work for everyone.
It works for me, if I use Kernel Exploit + PyGecko from wj44
But, when I use Kernel Exploit + PyGecko with the Homebrew Launcher, some Addresses are changed somehow.
Kinda annoying.
I edit my post bits dor TCPgecko
 
Anybody has Tunic Hack for Wind Waker PAL/Disk?
Just like Green Hero Tunic and the "Invisible" Tunic which you will get after
completing the game
 
I have a question for you guys. Trying to hack Revelations but I can't seem to find a address for ammo. Now I thought that instead of 8 bit it was 16 bit but that's a no go. Is it possible that they're using a 32 bit address for ammo?
 
I have the same problem as PsychoticDust. I use Hyrule Warriors PAL 1.9.0 Disk and I have the wrong addresses as well. If I edit it and then go out of the menu, it resets. What should I do to find the correct address?
I ended up leaving it. As I am playing off an SD card, my save is there too, so I edited the values with a hex editor and saved it over my old save (I backed up my save just in case). I'm fairly new to all of this and I managed it quite easily. 999 of all materials! :D
 
Are there any codes for Tokyo Mirage Sessions #FE yet? I'm having trouble figuring out how to use TCPGecko / JGeckoU correctly :(
 
Found the location for the 9mm ammo...Going to try different areas to make sure. Will edit with code if it works.

Edit: So it looks like it has a pointer going to it. It keeps randomly changing addresses. Also it seems to be high in memory as well. 3bxxxxxx area usually. Next question is where to go from here.
 
Last edited by wiitendo84,
if not that, maybe an instant kill code or something. I'm on the level in the top left of the moon in the termina map.
Well, why don't you use unlimited magic and spam magic everywhere additionally to damage code (99999 dmg). With that I clear the map with no more red dot(enemies) in about 10-15min. I use NTSC version so I don't know if the code exist for pal too.
By the way, anyone found the Life's pointer address for Mighty N9? I found some but they are not working (will try pointer in pointer later on)
 
Alright so I have it down to 3 possible pointers. At this point how do I figure out which one to use?

Edit:

Here they are.
[0x3B2B6494] + 0x6DC0 = 0x3BAF5350
[0x3B2B64B0] + 0x4940 = 0x3BAF5350
[0x3B2B64CC] + 0x24C0 = 0x3BAF5350

So at this point it is just converting them over correct?
 
Last edited by wiitendo84,
Alright so I have it down to 3 possible pointers. At this point how do I figure out which one to use?

Edit:

Here they are.
[0x3B2B6494] + 0x6DC0 = 0x3BAF5350
[0x3B2B64B0] + 0x4940 = 0x3BAF5350
[0x3B2B64CC] + 0x24C0 = 0x3BAF5350

So at this point it is just converting them over correct?

Alright, check each pointer manually.
example for the first one: [0x3B2B6494] + 0x6DC0 = 0x3BAF5350
- connect jgecko U or tcpgecko then go to memory viewer
- put this 3B2B6494 and update. It should give you 1 address as value YYYYYYYY.
- Take that new value then add 6DC0 (YYYYYYYY+6DC0 with your calculator), the result will be another address ZZZZZZZZ.
-Go back to memory viewer again and put that ZZZZZZZZ address found from you calculator and click update. The new value inside that ZZZZZZZZ address should be what was that address for (for example lives or ammo or whatever you made that pointer for). If it gives you any value you do not know anything about then move to the second pointer and do the same steps again for each pointer found.
If that still difficult for you , just use J gecko U then go to memory viewer.
Click on Follow pointer and copy paste [0x3B2B6494] + 0x6DC0 then click OK
-If it says it cannot follow the pointer, then the pointer is probably wrong ( make sure the game is loaded and that you are in the right area in game too).
-If it gives you any value that has nothing to do with the thing you where looking for then the pointer is wrong
-Otherwise you got the right pointer
 
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Can't seem to pinpoint the TMS#FE money value using the known values search. Anyone else having luck with this?
 
Followed what you said and it looks like it might be a pointer on pointer. The addresses keep moving around each time the game loads a section. But each of those pointers always points to the address needed to poke to get the ammo. Might look more into it tomorrow when I wake up. So if you have anymore pointers on pointers or a link that might help me understand it more, I'd appreciate it. I haven't hacked codes since the gamecube days so this is getting me back into it though.
 

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