Great effort! I notice that as a lot of the old SCUMM games pre-Curse Of Monkey Island (and also stuff like Flight Of The Amazon Queen which incidentally only adds on the CIA version, not the 3DSX version or Beneath A Steel Sky) have a 320x200 or 320x240 type resolution and this being close or identical to the 3DS bottom screen you're getting a nice 1:1 pixel mapping without scaling so it's pin sharp, if letterboxed (16:10 resolution on a 4:3 screen if it's 320x200).
As a feature request, would it be possible to have this on the top screen as well, since it's 400x240? Sure it'd be window boxed but it'd make a lot more sense if you're only running one screen.
What I have noticed, running O3DSXL via A9LH on firmware 11.0 is that I'm still getting lag on most games, which leads to tiny audio dropouts or a clicking effect. Not sure why as I'm specifically encountering this on the SE converted versions of Secret Of Monkey Island and Monkey Island 2: LeChuck's Revenge which have had the audio converted to OGG which I assumed wouldn't make much difference from MP3? Correct me if I'm wrong. Doesn't occur on the PSP nightlies which I'm trying via TN-V on the Vita using exactly the same versions. Incidentally the PSP version also takes a long time to add new game entries due to having to scan for all supported games so it's not 3DS specific, therefore wouldn't be considered a bug of this version.
Overall though, considering how new this project is, this represents yet another excellent highly playable ScummVM port and all the classic point-and-click games that go with it. Thanks!
As a feature request, would it be possible to have this on the top screen as well, since it's 400x240? Sure it'd be window boxed but it'd make a lot more sense if you're only running one screen.
What I have noticed, running O3DSXL via A9LH on firmware 11.0 is that I'm still getting lag on most games, which leads to tiny audio dropouts or a clicking effect. Not sure why as I'm specifically encountering this on the SE converted versions of Secret Of Monkey Island and Monkey Island 2: LeChuck's Revenge which have had the audio converted to OGG which I assumed wouldn't make much difference from MP3? Correct me if I'm wrong. Doesn't occur on the PSP nightlies which I'm trying via TN-V on the Vita using exactly the same versions. Incidentally the PSP version also takes a long time to add new game entries due to having to scan for all supported games so it's not 3DS specific, therefore wouldn't be considered a bug of this version.
Overall though, considering how new this project is, this represents yet another excellent highly playable ScummVM port and all the classic point-and-click games that go with it. Thanks!
Last edited by zekepliskin,