SSB uses quite expensive audio mixing that can hog 100% of emulated CPU resources. When that happens, anything that is low-priority like loading assets in the background will never finish. It's similar to the TP issue where the faster the host CPU, the less likely it is to fail. Try this build.https://www.reddit.com/r/cemu/comments/4oec02/smash_4_not_getting_past_stage_selection_screen/ deos anyone know how to solve this because it is happening to quite a few people















