Homebrew [WIP] Super Haxagon

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RedHat

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[Beta] Super Haxagon
Hey, there's a new thread over HERE


Super Haxagon is a Super Hexagon like clone for the 3ds! Play as a triangle and rotate to avoid the walls! With awesome background music, get 10 times the amount of entertainment out of your CFW or Homebrewed 3ds (or something like that)! Written in C for the 3ds from the ground up, this game is intended to increase the amount of homebrew games that exist. Enjoy!

Thanks to:

  • @smealum for ctrulib and his fantastic contributions to the homebrew scene
  • @gnmmarechal for providing QR codes every time I make a release.
  • @flarn2006 for his font rendering engine
  • @Rinnegatamante for his ndsp firmware dumper and a random segment of code I stole to get ndsp to work correctly
  • @xerpi for sf2dlib (would not be possible without that!)
  • Everyone else for support during development!
Info:
This is Super Hexaspire. It was a clone of Super Hexagon written for the TI-Nspire in C as well. It didn't actually have music, but it's still fun to play!


Here is actual gameplay for those who want it. That's me playing it, at least:
 
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RedHat

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Will test when there is a CIA version!
Keep up the good work!
Sigh, I guess if y'all want an unstable build, I'll upload one :)

EDIT: Tada!
EDIT 2: Does the BGM download work for you? I can only get the NO BGM one to work, but I know it's a valid URL.
 
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RedHat

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I can't seem to get the BGM QR code to work. It 404s even though I know it's correct. If someone wants to try to create another one (see repo releases), I'll add it to the post.

EDIT: But the smaller BGM-less QR code works so I have that going for me.
 
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Tex_McBladeSword

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Are you using the music from Hexagon, or is it different? Also do you plan on adding custom music or something?

I have nothing wrong with the 3 tracks from Hexagon, it's just... there are only those 3 songs, you know?
 

RedHat

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Are you using the music from Hexagon, or is it different? Also do you plan on adding custom music or something?

I have nothing wrong with the 3 tracks from Hexagon, it's just... there are only those 3 songs, you know?

I'm using tracks from an awesome game called "Open Hexagon". Here's the game (The credits are in the README in the repository, but I'll paste it here too: Open Hexagon)

There are 6 tracks in the game, but they take up a whopping 100 MB on the 3ds because they are stored in uncompressed WAV files.

EDIT: Hey, can anyone with any knowledge of the GPU find out how to draw polygons correctly? This ghetto method I wrote has a few... issues, let's just say that.

Send Halp Here :wacko:
 
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RedHat

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Oh, you transcoded lossy to lossless? That's a no no.

Well, of course. But iirc I could only get WAV files to play through ndsp. I don't want to write an audio transcoder myself, so if someone else wants to go for it they can give it a shot ;).

Man I suck at this game :rofl2: nice work though!

But there isn't anything to suck at yet!
 

dubbz82

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Oh, you transcoded lossy to lossless? That's a no no.

Not if there's no better way to play them. I'm not sure if there is a proper way to decode ogg audio, but if not, this might be the only option (unless there's flac versions of the tracks or something of that nature?)
 
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  • PLEASE NOTE: I would like people to build it themselves so they can understand the project and contribute to the code (if they want). The makefile should do it for you (in theory).
But there's a fair number of people who don't really want to compile things, and learn something that they just want to play..

It's kind of like asking some end user that doesn't know much something along the lines of "hey i'm developing a super complex AAA game and in order for you to play it you have to figure out how to code it, compile it and debug it yourself to play"
 

RedHat

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But there's a fair number of people who don't really want to compile things, and learn something that they just want to play..

Sure, I understand! But the project doesn't work yet (the walls don't actually move towards the player/collision does not work/I'm in the process of working on a level editor/need to code game over screen). Once it works there will be stable downloads, no worries. I shared the project so people can contribute if they want atm, not play it. Sorry for the misunderstanding!

At the moment the "end user" is another developer like me.
 

dubbz82

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But there's a fair number of people who don't really want to compile things, and learn something that they just want to play..

It's kind of like asking some end user that doesn't know much something along the lines of "hey i'm developing a super complex AAA game and in order for you to play it you have to figure out how to code it, compile it and debug it yourself to play"

Then do the sane thing and wait it out until there's a better working build of it. Give it a few weeks and check up on the project at that point. The title quite clearly says WIP (work in progress).

EDIT: Ninja'ed again by RedHat.
 

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