Homebrew [WIP] 3DeSmume (DS emulator for 3DS)

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This emulator does not take advantage of kernel exploits meaning it only uses user land because of homebrew on 11.0 but some people have cfw
And you would know that wouldn't you Mister Smartypants McGee
 
No offense, but what's the point of making those CIAs with roms injected at this point when 1. the CIA has lower fps than the 3dsx release and 2. the games aren't really going to be played in their current state? I mean, sure, you could go through some games if you don't care about sound or taking 20 mins to finish the first level of Megaman Zero (which should take 2-3mins tops); but even for those people it's futile as the emulator isn't creating save files.

If anything, those that know how could help making a rom selector instead, though i'm not sure if itsthenavy already intended to do that.

At the moment there isn't much of a point, although it's still good that we have a process for if (and when) this becomes a bit more usable
 
it will be cool if it speed a little for o3DS
I think that's not possible in that stage of the emulator and since the o3ds isn't too powerful, but that would be cool (i actually have only the o3ds and i'm hopefully about that emulator to be playable on the console)
Sorry for the bad english
 
I think that's not possible in that stage of the emulator and since the o3ds isn't too powerful, but that would be cool (i actually have only the o3ds and i'm hopefully about that emulator to be playable on the console)
Sorry for the bad english
i dont say fullspeed on o3ds but maybe 10 or 20 fps gain i hope
 
By the looksies though, nothing a quick button swap won't replicate. Now all you need is 2 new 3DS's of different colours, the skills, motivation and time to do so.
 

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