Hacking Mario Kart 8 Modding Central

  • Thread starter Thread starter lonemoonHD
  • Start date Start date
  • Views Views 146,351
  • Replies Replies 536
  • Likes Likes 29
Hello, I am new here! I am having trouble getting the Dolphin Shoals bfstm to work. I used brawlcustommusic's bfstm download and it was able to play on the course but up until the underwater cavern. I understand it works similarly to MKW's multi-channel brstms, but I have no idea what to do to make the entire song play on Dolphin Shoals.

If anyone would like to create the bfstm for me, I used the Dolphin Shoals (Highlight Reel) theme, http://smashcustommusic.com/45645
 
Does the Caffine guide apply to 5.4.0 as well? I have that version on the Wii U that I want to use homebrew for in order to make MK8 texture hacks, though I don't want to mess anything up if it is set for the wrong version.
 
Someone knows how to get .obj file when you extract a course with yaz0dec? When I do it I only get .dds and .GTX files and I need .obj file from Dry Dry Desert to open the course and modify it (moderator, if I can do it ill write a guide, and there will be 2 ways to custom tracks)
Bye!
:yay3ds::yayu:
 
Hi! I need helpp!!!! When i load filelist.bat appeares me this. A few weeks ago i deleted Python and i think problem is relationated with this. Can somebody help me? I reinstall Python 2.7.9 x32, x64, Python 3.4.3 x32 and x64... and nothing
@lonemoonHD
 

Attachments

  • Sin título.png
    Sin título.png
    10.2 KB · Views: 350
You need to know the file name you want to dump. For track models (I guess you want those), the file name is always course_model.szs. The Cafiine server logs the requested file names and you can find the path in there. Then, just create an empty "course_model.szs-request" file under that path and Cafiine server will request a dump for it, storing it under "course_model.szs-dump".

You can also extract the whole directory and file structure with TCPGecko, but that always crashed my Wii U.

If that's too complicated for you and you have some time, you can use my newly created extended Cafiine server. Start it with the /DUMPALL parameter and it will recreate the directory and file structure in the specified dump directory as soon as files are queried. (I'll write a thread about the extended server in a few).
 
Last edited by Deleted member 370174,
On the subject of Cafiine, does the 5.5.0-5.5.1 version of Cafiine and the Kernel Exploit work with 5.4.0, or would I have to update to 5.5.1? I want to work on both Smash Wii U and MK8 mods, for one idea is somewhat related to my MKWii project of the Koopalings.
 
Had a go at making a texture mod but my textures appear to get heavily scrambled while getting them into the bfres file. Here's the normal map just because it shows the problem more clearly.

Screenshot%202016-06-13%2018.06.43.png


It got cut up into strips. The specular map gets cut up into squares and the diffuse map is just blank. I'm not sure what I could be doing wrong here, it seems pretty straightforward.
 
You use the BFRES Texture Injector? It probably uses the wrong swizzling method when calling TexConv2, though I wonder why it doesn't happen to others yet.
 
You use the BFRES Texture Injector? It probably uses the wrong swizzling method when calling TexConv2, though I wonder why it doesn't happen to others yet.
I'm used to Smash 4 and Mario Kart Wii modding so 'Swizzling' is a new term to me. It does say its using a value of 0x50000 for Swizzle though.

Code:
BFRES mips: 9
GTX mips: 9
Swizzle: 0x50000
Format: GX2_SURFACE_FORMAT_T_BC4_SNORM
00040000
 
I fixed my issue.. sort of. It's more of a work around.

Simply put, if the textures get scrambled for you, just re-inject the broken texture and it'll fix itself. It's swapping sets of data for some reason, could be related to how I'm exporting DDS files. The diffuse texture didn't break this time even though the other two did so I just imported them a second time to fix it.
 

Site & Scene News

Popular threads in this forum