Homebrew [Release] CHMM2 - Custom Home Menu Manager 2

Ryumaru

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@justinkb
I just had to access the themes store again to create the file in the SD and install the new update and errors are gone.
I managed to install 10 themes that I did and is not showing any error in random themes function. Everything working perfectly.
 
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DrkBeam

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you can use á, é, ç, etc. It'd be best for your translation to include that.

EDIT: Rinnegatamante says the Help Menu doesn't properly display UTF-8 characters. I suppose some of the á, é, etc will have to be changed in all translations that use it.
I knew chmm2 had some problems with those characters, but I'm not so sure if that has changed on the newer releases
 

gnmmarechal

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I knew chmm2 had some problems with those characters, but I'm not so sure if that has changed on the newer releases
It seems to work for the most part, but Rinnegatamante says some don't get properly displayed in the Help Menu.
 

Ryumaru

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I knew chmm2 had some problems with those characters, but I'm not so sure if that has changed on the newer releases
If you create a folder with accent symbols and the theme can not be installed. This problem apparently is still present.
 

gnmmarechal

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I will do it, any correction on the Spanish localization would be appreciated
I don't really speak spanish ;) It's just that it is similar to portuguese.

--------------------- MERGED ---------------------------

@Rinnegatamante It would be possible to add the following function to CHMM2. Have to create a random list that changes every day of the week.
offtopic, your avatar is bothering me. Isn't that the wrong eye?

:P
 
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Ryumaru

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I don't really speak spanish ;) It's just that it is similar to portuguese.

--------------------- MERGED ---------------------------


offtopic, your avatar is bothering me. Isn't that the wrong eye?

:P
Portuguese Brazil and almost identical to the Portuguese of Portugal only changes a few words.

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can someone make a translation in German, Please?
You simply download the file that @Rinnegatamante made available to translate and pass it to do work in the program.
 

gnmmarechal

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Portuguese Brazil and almost identical to the Portuguese of Portugal only changes a few words.
does the translation need any changes for br_pt?

Also :D :D :D

930d855e4016496293d2f3725e4b3035.png
 

Ryumaru

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does the translation need any changes for br_pt?

Also :D :D :D

930d855e4016496293d2f3725e4b3035.png
For me it does not matter whether it's Brazil Portuguese or Portuguese from Portugal giving to understand I have no complaints.

--------------------- MERGED ---------------------------

Too bad Pokémon is not available in Portuguese.
 
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solarnoise

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Unfortunately not (at the moment), body_LZ file is compressed, it means it requires a major rewrite and the addition of a decompressor to achieve that.

I actually have an idea on how to make this possible (disabling audio).
I made a bgm.bcstm from an "empty" wav file, so it has a length of 0 and plays no audio. Only a few hundred bytes. I'm attaching it here.
What you could do, is if the user specifies they don't want audio (could add this to your settings menu) you use this void bgm instead of the one from the theme file.
 

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gnmmarechal

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I actually have an idea on how to make this possible (disabling audio).
I made a bgm.bcstm from an "empty" wav file, so it has a length of 0 and plays no audio. Only a few hundred bytes. I'm attaching it here.
What you could do, is if the user specifies they don't want audio (could add this to your settings menu) you use this void bgm instead of the one from the theme file.
A workaround, but it should be effective.
 
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