ROM Hack Can anyone open these .bin files?

RandomKid150

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I'm currently translating a game right now and I can't get these files to open. These files have things in them that need to be translated, so that's why I need them open. Thank you.
 

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  • Sumikko Bins.zip
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Santaros

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Japanese characters are encoded differently to western ones, they use 2 bytes per character as opposed to 1 per letter. In my case I use the MadEdit hex editor in order to view them, you can switch to it by going to View -> Encoding and selecting SHIFT-JIS.
 

RandomKid150

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Japanese characters are encoded differently to western ones, they use 2 bytes per character as opposed to 1 per letter. In my case I use the MadEdit hex editor in order to view them, you can switch to it by going to View -> Encoding and selecting SHIFT-JIS.
I will try that and see if it works...

--------------------- MERGED ---------------------------

Japanese characters are encoded differently to western ones, they use 2 bytes per character as opposed to 1 per letter. In my case I use the MadEdit hex editor in order to view them, you can switch to it by going to View -> Encoding and selecting SHIFT-JIS.
I tried that, it just shows up like this. http://imgur.com/rBcJdFk
 

RandomKid150

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Sorry, it won't let me write it, just add the : after ftp

ftp://


Ahhh, also look for fullwidth latin letters starting at 0x8260

You need to write the hex from the left column!
I'm still confused. How do I find out which character is which hex number? Do I replace every single symbol one by one? Do I highlight something? Do I install something? What do you mean by "write these in hex"? Do I have to write out each hex number that corresponds with each Japanese symbol? Why don't you try and download the files and take a crack at them? Maybe take screenshots? I don't know...
 
Last edited by RandomKid150,

luckymouse0

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I will explain it for you using MadEdit!

First lets take a look at your file using shift-jis encoding:

GJzl0S0.png

Now let's select an english letter! You can see in how many bytes it is encoding looking at the hex code to the left! You can see that the square is only 1 byte long!

LXYWLhX.png

Click the first number of the square from before! In this case, is the number 6!

zOxTcKn.png

And now that the hex code is selected, let's write the numbers continuously! In this case Fullwidth letter i is 0x8289. So we write 8289!

p5MIBO2.png

And there you go the i letter in fullwidth!

Now try to change the translated text and see if you can see it :)
 
Last edited by luckymouse0,

RandomKid150

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I will explain it for you using MadEdit!

First lets take a look at your file using shift-jis encoding:

GJzl0S0.png

Now let's select an english letter! You can see in how many bytes it is encoding looking at the hex code to the left! You can see that the square is only 1 byte long!

LXYWLhX.png

Click the first number of the square from before! In this case, is the number 6!

zOxTcKn.png

And now that the hex code is selected, let's write the numbers continuously! In this case Fullwidth letter i is 0x8289. So we write 8289!

p5MIBO2.png

And there you go the i letter in fullwidth!

Now try to change the translated text and see if you can see it :)
But how would you change all the messed up text and the zero's?
 

RandomKid150

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Sorry to say this, but that text isn't encoded in Shift-JIS... You can't see any Japanese letter there.

It could be compressed or maybe with a different encoding. I don't know really...
Yeah it may be like that. There was another file, systemtext.bin, that someone else had to make a tool for it to dump it. I was just wondering, is there any type of dumper that could dump the contents that could be edited? When I dumped systemtext.bin, I got the file systemtext.json. When I loaded that into Mad Edit, it showed all the Japanese text and I was able to edit it and translate it. I don't know if these bin files contain any type of file that can be edited, but I'm sure they have something. I just wanted to be able to translate these bin files because it is a major part in the game I'm translating, and I don't want some parts to be in Japanese and I can't do anything about it because I don't know how to dump those files.
 
Last edited by RandomKid150,

luckymouse0

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Yeah it may be like that. There was another file, systemtext.bin, that someone else had to make a tool for it to dump it. I was just wondering, is there any type of dumper that could dump the contents that could be edited? When I dumped systemtext.bin, I got the file systemtext.json. When I loaded that into Mad Edit, it showed all the Japanese text and I was able to edit it and translate it. I don't know if these bin files contain any type of file that can be edited, but I'm sure they have something. I just wanted to be able to translate these bin files because it is a major part in the game I'm translating, and I don't want some parts to be in Japanese and I can't do anything about it because I don't know how to dump those files.

I am in the same boat as you... The game I am translating have some text in the arm9.bin file, but it is compressed. But parts of it.

Using Crystaltile and alot of compressors and I didn't find a way to dump it. :(

I hope you find someone who can dump it for you or maybe give you the tools to do it ;)
 

RandomKid150

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I am in the same boat as you... The game I am translating have some text in the arm9.bin file, but it is compressed. But parts of it.

Using Crystaltile and alot of compressors and I didn't find a way to dump it. :(

I hope you find someone who can dump it for you or maybe give you the tools to do it ;)
Thanks. :)
 
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