Hacking [Discussion] Smash WiiU Modding and Help Center

BoomShakaLarka

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Anything. The saving function within Sm4sh Music was broken for a time. I'm wondering if it's been fixed because I'd like to save my work.
If you compile the modifications, they should still be there when you open the plugin again in the latest build. I'd test and see if it's doing what you want it to do.
 

Baggy Scraggy

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If you compile the modifications, they should still be there when you open the plugin again in the latest build. I'd test and see if it's doing what you want it to do.

I know that they save when you compile, but compiling and then editing further didn't work last I checked. I don't know if that's been fixed. Also, XML saving was broken too.
 

BoomShakaLarka

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I know that they save when you compile, but compiling and then editing further didn't work last I checked. I don't know if that's been fixed. Also, XML saving was broken too.
Well, I just opened up Sm4sh Explorer, opened the plugin, compiled it (which closes it), opened the plugin again, changed something, compiled it, opened the plug in, and the change I made was still there. If that doesn't answer your question, then Idk.
 

Baggy Scraggy

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Well, I just opened up Sm4sh Explorer, opened the plugin, compiled it (which closes it), opened the plugin again, changed something, compiled it, opened the plug in, and the change I made was still there. If that doesn't answer your question, then Idk.

When I last checked, the first compile would show in game, but editing and compiling again would not. That's what I'm wondering. I just did around 2 hours of work and don't want to lose it.
 

Blazingflare

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Im not sure if its revealed in how to put for each costume a different voice. :unsure:
Name the file snd_vc_[charactername]_[slotnumber].nus3bank
Example: snd_vc_Fox_01.nus3bank

If you play a match with more than one of a character that you've added soundbanks to, then only one will play and the others will be silent.
I plan on looking for a fix to this later today since I haven't had the time to do so before now.

My classes just ended for the semester and my work dicked me over on hours this week. Yay I guess?
 

BeRnYGP

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Name the file snd_vc_[charactername]_[slotnumber].nus3bank
Example: snd_vc_Fox_01.nus3bank

If you play a match with more than one of a character that you've added soundbanks to, then only one will play and the others will be silent.
I plan on looking for a fix to this later today since I haven't had the time to do so before now.

My classes just ended for the semester and my work dicked me over on hours this week. Yay I guess?
Thanks, I will try later :yayu:

--------------------- MERGED ---------------------------

By the way, how I can open properly .dds files? It seems I have the same problem as this thread: http://gbatemp.net/threads/smash-wii-u-editing-certain-dds-files.425708/
 

Blazingflare

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Well my attempts to get multiple sound banks working failed again. I learned a little bit more how nus3banks work, but I still can't figure out how to change if a character uses multiple voice banks or not.
I tried to give Fox multiple voice banks yet again as well as disable Bowser Jr. from using multiple voice banks and failed on both accounts.
Name 2 in the entries in ui_sound_chara_db.bin doesn't seem to actually affect character voices and I can't seem to find anything else that could work.
I think I'm going to give up on this for now.
 

BeRnYGP

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I know that its possible to put one slot announcer call. But its possible one slot name text too?
For example: Skin 1: Sonic
Skin 2: Shadow
Skin 3: Super Sonic
Etc...
 

Blazingflare

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I mapped out most the stage parameter stuff. Pretty much all of the added stages are "functional" in vs mode. I'm going to figure out how to put the good extra stages in the extra stage list and do a few other things then upload my work here.
aaf416af92.jpg

The random extra battlefield next to the homerun contest has a very weird item spawn list.
It spawns giant primed bomb-ombs(like the ones from 3DS smash run) that are super powerful, different? smart bombs, hammer heads, and a ray gun shot.
9e39b918f7.jpg
Once I finish with my experiments, I'll make a pack that adds the interesting stages to the extra stages section with SSPs and upload the pack to gamebananna.
 
Last edited by Blazingflare,

Spyro78

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I mapped out most the stage parameter stuff. Pretty much all of the added stages are "functional" in vs mode. I'm going to figure out how to put the good extra stages in the extra stage list and do a few other things then upload my work here.
Once I finish with my experiments, I'll make a pack that adds the interesting stages to the extra stages section with SSPs and upload the pack to gamebananna.
Wow, looks promising. Excited to see it!
 

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