Homebrew Bilou : School Rush

PypeBros

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Hello everyone. Feels like it's a long time since my last visit. These last years, I've been polishing my new platformer: "School Rush" featuring Bilou. I got gameplay fixed, levels polished and pixel art improved. I'm stll doing some maintenance on the game engine code, esp. to make difficulty selection easier to the audience. I hope to have an improved version to release soon. For now, allow me to tease you with a few animated screenshots i grabbed last week-end.


If the name wasn't clear enough, the game is first racing against raising ink level to get to the end of the level and ultimately find a way to stop the ink from ever coming back. Please do so before all the book contents gets lost forever.

bounces.gif
detach.gif
inkjets.gif
usepunch.gif


Oh man! the last official release is almost 1 year old. I'd better stop posting and go back coding ...

(A) : jump, bounce
(B) : grab, throw
There are many ways you can use the inhabitants of the school to assist you in your quest. The only one you should really watch out are the pendat invaders. It's been said they are behind the sudden raise of the ink. They seem to have gathered unusual powers.
- the twist power : if Bilou gets it, he'll have the ability to float in the air while you hold (A) after a jump or double-press (A) while falling. The more such power-ups you collect, the further you can float.
- the punch power : if Bilou gets it, he can grow his punch almost as large as his headbody for massive damage. He can then take out almost any inhabitant of the school in one punch, then. Use it wisely.

Oh, and don't forget: you have to rush before the whole bookcity gets irremediably soaked. You can run if you hold R down, double tap a direction on the D-PAD or even do a funny move such as ↓↘→. As your fingers find it easier.
 
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PypeBros

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I got all those little details fixed now, and at last, I am ready to release an improved version of Bilou: School Rush with the completed bottom screen. It hints you what to do. It reminds you how powerful or weak you are. It makes whatever happens on the top screen easier to decide about.

Hope you'll enjoy it. Let me know how it feels.
 
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PypeBros

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This looks like a polished title made by a respected videogame developer. The pixel art is quite nice, will test it out!

Reminds me of Plok (and Rayman too), gonna try this out now! :P
Don't hesitate to drop comments about your gameplay or shoot a "let's play" video. Feedback of yours is my best chance to ever improve the game :)
 
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PypeBros

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HOLY CRAP! I'm surprised to see an actual game here, because usually most DS Homebrew is just shitty abandoned tech demos. Nice job on this! I'll check it out soon.
Thanks. This platform is too great to code for to let it die. It is truly the best system ever for 2D pixel art. Neither excessive in resources, nor too constraint.
 

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