Hacking Wii U Hacking & Homebrew Discussion

Rak

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You have to load loadiine after you run the kernel exploit.. you could make a bookmark that loads the payload.
Can you PLEASE clarify each step? what address should I put into the wii u browser? what do I have to do after each one? I just don't get it, is almost as is there was a magical step everyone considers so obvious that they don't bother mentioning it.
 

thaikhoa

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Video player? You don't need MP4 files at all. Just use build.py from libwiiu (comment out the compile command, make) to turn either of the kexploit.bin files into an html file.

Could you please share your compiled one? Can't make myself to say goodbye to Race Attack :D
 

Nikolay

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Can you PLEASE clarify each step? what address should I put into the wii u browser? what do I have to do after each one? I just don't get it, is almost as is there was a magical step everyone considers so obvious that they don't bother mentioning it.
Sure. Are you using NWPlayer's java server method, or Mr Rean's PHP Apache server method? If the java one, after you run the kexploit10.bin with "http://here_goes_your_ip/hax?kexploit10" replacing "here_goes_your_ip" with your private ip (e.g. 192.168.x.x), you want to open back up the browser and type in "http://here_goes_your_ip/hax?loadiine" and it should drop you into loadiine. Just make sure you put the latest nightly on your sd card.

Edit: Sorry, no .bin at the end of loadiine in the URL
 
Last edited by Nikolay,
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Nikolay

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A question to all you veteran loadiine users..how large is your SD card? I know uncompressed Wii U games are like ~20GB. Do you "scrub" these to reduce them to a lower size, or do you just have a huge SD card?
 

Rak

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Sure. Are you using NWPlayer's java server method, or Mr Rean's PHP Apache server method? If the java one, after you run the kexploit10.bin with "http://here_goes_your_ip/hax?kexploit10" replacing "here_goes_your_ip" with your private ip (e.g. 192.168.x.x), you want to open back up the browser and type in "http://here_goes_your_ip/hax?loadiine" and it should drop you into loadiine. Just make sure you put the latest nightly on your sd card.

Edit: Sorry, no .bin at the end of loadiine in the URL
THANKS YOU! that mistake of adding .bin to the end of the url made me run in circles for a while, but that is exactly the step I was missing. It probably was obvious to everyone else here, but this is the first time I have delve into wii u hacking and in no other place I have seen anyone mention the fact you have to access loadiine like that. I just assumed there would be like a menu or something to chose what I wanted to run after accessing the kexploit page.
 
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Puddies

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As NWPlayer mentioned on twitter tonight:

if 5.5.0: Update to 5.5.1 as long as you can (as long as nintendo did not publish a new patch)
if <5.4.0: Stay where you are.
 
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Cava

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just wanna say THANK YOU for your files
it works in my own apache without hassle. just copy/paste

recommended to anyone with 5.3.2 spoofed to 5.5.x
So where i need to put the html files? It not works with just the ported .bins and start the haxserver.jar?
 
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daxtsu

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As NWPlayer mentioned on twitter tonight:

if 5.5.0: Update to 5.5.1 as long as you can (as long as nintendo did not publish a new patch)
if <5.4.0: Stay where you are.

There's no need to update from 5.3.2 anyhow, she posted a build of the leaked exploit for 5.3.2. :P
 

erikas

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can anyone help me? when u use HaxServer.jar i get this error
java.io.FileNotFoundException: .\data\hax?kexploit31 (The filename, directory name, or volume label syntax is incorrect)
at java.io.FileInputStream.open0(Native Method)
at java.io.FileInputStream.open(Unknown Source)
at java.io.FileInputStream.<init>(Unknown Source)
at com.gudenau.haxserver.Util.readFile(Util.java:29)
at com.gudenau.haxserver.HaxClient.serveFile(HaxClient.java:87)
at com.gudenau.haxserver.HaxClient.run(HaxClient.java:62)
at java.lang.Thread.run(Unknown Source)

i also tried hosting with xampp, but it just exits back to menu, and i have no idea how to boot to hbl or loadiine
 

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