ROM Hack Animal Crossing: New Leaf Save Editor

Jarrad

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It's because I got tired of complains when people destroyed their savegame with the acre editor, and it wasn't even my editor. So I added some limitations in order to avoid most common crashes.
But I will probably remove all of them and add a disclaimer before opening the editor.

Villager houses were implemented in the latest version of my editor. Unfortunately, looks like you cannot move their furniture since the game places them automatically (but you can do cool things like placing a table in the ceiling).

And yes, object rotation is also on the way, along other features as well :-)
View attachment 45201
View attachment 45202
You really should! There are already disclaimers everywhere when people look for ram editing guides.
 

Jarrad

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Hi there. I seem to have an issue that whenever I edit my save file with the online save editor, I lose the link with my best friends in Animal Crossing; and we can no longer see each other online with our best friends list. I have to delete them and re-add them ( after they visit my town ) before it will work again. Do you know anything about this bug? I only touch the garden.dat file.
using the garden.dat editor is a bit buggy in comparison to the ram editor, since it cuts out a large chunk of code which is considered "useless"

Reality is that it isn't useless, it's just unknown what it exactly is, and because it has little effect on the gameplay of the game people tend to favour its removal.

An alternative would be to downgrade your browser and firmware and use the ram dumping instead of garden.dat if you want to eliminate having to re-enter your friend's BF code, though it's a lot of trouble to go through. I'd just advise you to cut back on editing if you really find that inputting your friend into your best friend list is too much of a chore every time you edit your game save.
 

marc_max

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using the garden.dat editor is a bit buggy in comparison to the ram editor, since it cuts out a large chunk of code which is considered "useless"

Reality is that it isn't useless, it's just unknown what it exactly is, and because it has little effect on the gameplay of the game people tend to favour its removal.
Editing garden.dat is safer and less buggier than editing RAM, this is the last time I will say this lol
IIRC, the best friends list is in friendX.dat, not in garden.dat. If you inject an old friendX.dat file with a new garden.dat file you'll probably get those results. But that's because it's the incorrect way to hack this game. You must always inject the most recent version files (either RAM or native savegame method).
I'll take a look at @6Px6L report, but I'm pretty sure it's not related to the editor.

Those additional bytes contain nothing related to the real savegame, nothing even related to other files: friendX.dat (best friends list), exhibition (StreetPass houses), mailX.dat (stored mails) and mydsgnX.dat (stored patterns), and they are just 10k of random junk. It's useless, trust me. You might edit something there and get some cool effects or just crashes, but any change there would never be saved into the savegame, so it would be temporary (and again, those bytes are probably nothing).
Indeed, all these files are stored somewhere else in the RAM. Some of them (specially exhibition.dat) are only cached in RAM when needed, so editing them in RAM would be harder than just the native savegame.

BTW, room editing in my editor will only be compatible with garden.dat. Editing rooms in RAM would need an additional dumper and injector and a completely new editor for it, something that I will never do.
 
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Jarrad

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Editing garden.dat is safer and less buggier than editing RAM, this is the last time I will say this lol
IIRC, the best friends list is in friendX.dat, not in garden.dat. If you inject an old friendX.dat file with a new garden.dat file you'll probably get those results. But that's because it's the incorrect way to hack this game. You must always inject the most recent version files (either RAM or native savegame method).
I'll take a look at @6Px6L report, but I'm pretty sure it's not related to the editor.

Those additional bytes contain nothing related to the real savegame, nothing even related to other files: friendX.dat (best friends list), exhibition (StreetPass houses), mailX.dat (stored mails) and mydsgnX.dat (stored patterns), and they are just 10k of random junk. It's useless, trust me. You might edit something there and get some cool effects or just crashes, but any change there would never be saved into the savegame, so it would be temporary (and again, those bytes are probably nothing).
Indeed, all these files are stored somewhere else in the RAM. Some of them (specially exhibition.dat) are only cached in RAM when needed, so editing them in RAM would be harder than just the native savegame.

BTW, room editing in my editor will only be compatible with garden.dat. Editing rooms in RAM would need an additional dumper and injector and a completely new editor for it, something that I will never do.

Ah, 'tis just I see a lot of people having frequent problems with their garden.dat files, whereas when people were directly editing raw ram files they didn't seem to have as much trouble.

Thanks for clearing that up.
 

Urano_Metria

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Ah, 'tis just I see a lot of people having frequent problems with their garden.dat files, whereas when people were directly editing raw ram files they didn't seem to have as much trouble.

Thanks for clearing that up.
It may be anecdotal evidence and/or some sort of confirmation bias, but I think this has far less to do with garden.dat being buggier, and more to do with the fact that people actively choosing to use acnlram.bin generally have some experience and already know what they're doing, so they are less likely to corrupt their savegame. In comparison, to edit towns with the garden.dat requires almost no hacking experience. Following a simple YouTube guide to get the Homebrew Launcher running is in itself just about all you need to do, and these beginners (myself included until very recently) are more likely to corrupt their save by doing things they shouldn't have because they didn't know any better.
 

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quick question, if i change a pwp to katrinas tent or redds tent, will they be in my town permanently or will they be gone the next day?
 

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It's because I got tired of complains when people destroyed their savegame with the acre editor, and it wasn't even my editor. So I added some limitations in order to avoid most common crashes.
But I will probably remove all of them and add a disclaimer before opening the editor.

Villager houses were implemented in the latest version of my editor. Unfortunately, looks like you cannot move their furniture since the game places them automatically (but you can do cool things like placing a table in the ceiling).

And yes, object rotation is also on the way, along other features as well :-)
View attachment 45201
View attachment 45202
Wheeennn???? :'(
 

KaleoOmega

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Someone knows an active method to dump Dream Towns? I want to recover my first old town from almost three years ago, but I can't find any active method for doing it :/
(I'm on EmuNand 10.7, downgraded Spider browser, if that matters)
 

Jarrad

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Someone knows an active method to dump Dream Towns? I want to recover my first old town from almost three years ago, but I can't find any active method for doing it :/
(I'm on EmuNand 10.7, downgraded Spider browser, if that matters)
It's fairly simple to dump a dream town, however if you're using homebrew then I don't think you can currently do it. Whomever made the editor specifically made it so you can't steal other people's towns.

If you really want to do it then I guess you'd have to downgrade your Internet browser some how to a version where you'd be able to use the QR code method. That's the only method that I know of. Once obtained you just need to dump it onto your game so it saves as your own.
 
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cooroxd

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Someone knows an active method to dump Dream Towns? I want to recover my first old town from almost three years ago, but I can't find any active method for doing it :/
(I'm on EmuNand 10.7, downgraded Spider browser, if that matters)

If you have an old 3ds, update the emunand to 10.7 and then downgrade the browser to 9.2. And then use spider to rip the dreamtown. (acnlram.bin)
 
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KaleoOmega

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It's fairly simple to dump a dream town, however if you're using homebrew then I don't think you can currently do it. Whomever made the editor specifically made it so you can't steal other people's towns.

If you really want to do it then I guess you'd have to downgrade your Internet browser some how to a version where you'd be able to use the QR code method. That's the only method that I know of. Once obtained you just need to dump it onto your game so it saves as your own.

If you have an old 3ds, update the emunand to 10.7 and then downgrade the browser to 9.2. And then use spider to rip the dreamtown. (acnlram.bin)

Sure, I found this method on the Page 37 of this same topic ( https://gbatemp.net/threads/animal-crossing-new-leaf-save-editor.382965/page-37#post-5397284 ), but didn't worked. Even downgraded my Internet Browser, but it seems the "dukesrg" website is offline, so I couldn't dump my old Dream Town.

I forgot to say I'm on a Old 3DS on my previous post, but I'm already on Emunand, with the downgraded (Spider) browser. @Jarrad , I didn't know there's a QR code method. Could you explain, please?
 

marc_max

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Someone knows an active method to dump Dream Towns? I want to recover my first old town from almost three years ago, but I can't find any active method for doing it :/
(I'm on EmuNand 10.7, downgraded Spider browser, if that matters)
I don't know if you can user spider exploits in emunand.
However, since you are on emunand, it means you have 9.2 sysnand, which is exploitable. Just use a retail cart or a legit CIA and dump the dream town from there.
Then inject it to a native savegame (add 0x80 blank bytes at top and truncate it to 522752 bytes in order to create a valid garden.dat file) in order to keep the house furniture (using RAM hacking will not inject them). Keep in mind that you won't be able to restore stored patterns, stored letters, streetpass data, best friend data...
 
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Jarrad

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  1. Visit the desired dream town
  2. Go to http://bit.ly/acnl_hack in your 3DS Internet Browser
  3. Click on RAM > SD
  4. Add this page to your bookmarks (tap on Menu then Add)
  5. Go back and click on SD > RAM
  6. Add this page to your bookmarks (tap on Menu then Add)
  7. Edit both recently added bookmarks and remove the -remove- word in their URLs (including dashes)
  8. Run the RAM > SD bookmark to dump the ram from the game
  9. Return home and then run the SD > RAM webpage to inject the RAM and go inside and outside of a building to allow the time to configure and the game to save
  10. Profit
@KaleoOmega basically this. When I say QR I'm referring to the QR image you scan in order to be brought to the bit.ly/acnl_dump/_inject URLs. They may be a bit out dated so it's best to follow the steps on this site http://usuaris.tinet.cat/mark/acnl_editor/help.html#Updates scroll down to the "out dated" bit and you'll know what I'm referring to.

gl
 

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