Hey. I've been working with this project for a bit now, and I haven't stopped working on it yet, so it's probably safe to make a new thread now. *crosses fingers* The original thread is here.
So, yeah. It's a bit of Undertale, for the 3ds. If you grab it and go "You haven't done any more than what was there before you took it!" yeah, that's intended. I've been working more on the behind the scenes, refactoring and whatnot. My end goal is to move a lot of the stuff that is manually defined at the moment into external config files that can be included via the SD card or romfs, so in the end it can be very modifiable and more of an engine that happens to currently be used with assets from Undertale.
My other goal is to stop distributing art/sound copyrighted by Toby Fox in the repository, and have a way of extracting stuff from data.win automatically for use with this. The latter won't be coming any time soon, but I've started working on the first by removing a music file that was converted from an ogg file somehow... and just play the actual ogg file. Still need a way to automatically extract stuff from the game/demo, but as I said, that's not happening soon.
The only issue with my takeover... is that I don't know what this should be licenced under. I asked, but I haven't received a reply (yet). So, for now, this doesn't have an actual open source license. This is an issue I want to resolve. If necessary (which it hopefully won't be) I'll rewrite the rest of the code as much as possible so that there can't be a claim of copyrighted code. Ah well. I'll find a way to get a license on this soon.
THIS PROJECT HAS BEEN DISCONTINUED
Anyone who likes may continue it themself, code is in the repository, and I don't really care what you do with it. I can only hope that you find it useful, somehow.
Oh, I haven't linked to the repository yet? It's at https://github.com/kitling/undertale_techdemo/ . I'd LOVE contributions. Speaking of LOVE, @XavyrrVaati , one of the contributors to the original version of this has been working on what they call a "visual homebrew", and it'll eventually have interaction. You should go check out their forum thread here: https://gbatemp.net/threads/wip-love-a-visual-homebrew-for-fallen-humans.420076/
Assuming they want people coming to the thread. xD[/COLOR]
So, yeah. It's a bit of Undertale, for the 3ds. If you grab it and go "You haven't done any more than what was there before you took it!" yeah, that's intended. I've been working more on the behind the scenes, refactoring and whatnot. My end goal is to move a lot of the stuff that is manually defined at the moment into external config files that can be included via the SD card or romfs, so in the end it can be very modifiable and more of an engine that happens to currently be used with assets from Undertale.
My other goal is to stop distributing art/sound copyrighted by Toby Fox in the repository, and have a way of extracting stuff from data.win automatically for use with this. The latter won't be coming any time soon, but I've started working on the first by removing a music file that was converted from an ogg file somehow... and just play the actual ogg file. Still need a way to automatically extract stuff from the game/demo, but as I said, that's not happening soon.
The only issue with my takeover... is that I don't know what this should be licenced under. I asked, but I haven't received a reply (yet). So, for now, this doesn't have an actual open source license. This is an issue I want to resolve. If necessary (which it hopefully won't be) I'll rewrite the rest of the code as much as possible so that there can't be a claim of copyrighted code. Ah well. I'll find a way to get a license on this soon.
THIS PROJECT HAS BEEN DISCONTINUED
Anyone who likes may continue it themself, code is in the repository, and I don't really care what you do with it. I can only hope that you find it useful, somehow.
Apologies. I've been busy, and when I wasn't, I was working on other things. However, it is summer time. And while I'm planning other things, *maybe* I'll get back to this.
Oh, who am I kidding. I'm never going to finish this. I'm sorry.
I think I much more technically interesting project would be to reimplement Game Maker's engine, from scratch, using libretro. That way, not only would you get Undertale, but all of the other Game Maker based games on any platform that you could port libretro to. But this is not something I see myself devoting the time to. Maybe in the future, but I doubt it. I've got powerslaves stuff to work on, as well as another project that I hope to spend most of my time over the summer on. If it actually happens (it had better :/), I will be livestreaming a bunch. My twitter will have updates if that happens.
Apologies for not replying earlier, I'm not exactly on gbatemp often. I guess I'll go update the first post, now.
Oh, I haven't linked to the repository yet? It's at https://github.com/kitling/undertale_techdemo/ . I'd LOVE contributions. Speaking of LOVE, @XavyrrVaati , one of the contributors to the original version of this has been working on what they call a "visual homebrew", and it'll eventually have interaction. You should go check out their forum thread here: https://gbatemp.net/threads/wip-love-a-visual-homebrew-for-fallen-humans.420076/
...(I didn't really want to make this thread yet, but maybe it will stop people from asking about it in other threads. Maybe.)
...
There I did it. Now please don't ask me when the Undertale port will be done lololol.
Last edited by Kitlith,