Homebrew FCE Ultra GX Mod [Preview + WiiUPro + ScreenShot button]

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I'm assuming the 3.3.5 mod is the Chinese mod. If so, I couldn't find the source code, so I don't know what changes they did. Like in this case if they changed the xml file access.
If the 3.3.5 does read it own xml. Couldn't you just delete the sd:/fceugx xml file. So both emus work with there own xml file?

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I don't think so. But I can check to see if anything changes.
The screenhot folder can be named anything , as long I point the emulator to the right folder?
 
3.3.5 was an unofficial release with an updated core (FCEUX r2951), the thing is the source was never released. This emulator is capable of running Legend of Link rom hack, among other examples. There's another recent chinese 3.3.4 unofficial version, but that one is now outdated by your 'Zopenko Mod'. That one only included chinese language, game screenshots preview on the rom list and libwupc support. Again, no source was released, but that wasn't a loss.

The thing is, if you don't use "fceugx" as folder name, you lose the ability to use channel forwarder, for example. I do use 'fceugx' for 3.3.5, and 'fceugx-u' for your mod, but your version always uses the settings.xml in 'fceugx' (only if this folder exists, mind you), even if it's own settings.xml is present in 'fecugx-u'.

BTW, there were some other unofficial releases that added things like WKF/IDE-EXI support, etc. Source was available.

You should consider naming your version above the old version it was based! (3.3.6?). It is definitely a welcome improvement =)


I'm using it on a 4:3 and also a 16:9 tv, they do display correctly.


AFAIK, yes
Thank you for your reply.
Are you loading your roms from HDD?
I cannot get screenshot to show, that have been made from the emulator.
 
Last edited by Hielkenator,
So stupid question guys, how do you actually use the Wii U Pro controller with this emulator? do u need to use the usb cable or can u sync wireless to the Wii?
 
Thanks and Good job!, the "SuperrSonic's Virtual Console Pallete". It's the best option more similar to the original NES graphics?
 
I've put a screenshot (tried screenshots too) folder in fcgeux, but it still saves screenshots to root of SD. By the way, does anybody have fcgeux forwarder which doesn't change screen to 4:3?
 
I've put a screenshot (tried screenshots too) folder in fcgeux, but it still saves screenshots to root of SD. By the way, does anybody have fcgeux forwarder which doesn't change screen to 4:3?
did you set the screenshots path in the emu settings?
 
Last edited by sindrik,
my hdd does not work with fat32 (500gb), which format does the hdd need?
i already use a Y-adapter cable. whats the problem?
 
Hi burnt do you have a source code for these pallets?

The link to the .pal files is at the bottom of the page:

http://www.firebrandx.com/downloads/nespalettes-jan28-2016.zip

Here is the format of .pal palette files:
http://wiki.nesdev.com/w/index.php/.pal

To add a palette, you have to extract hex values from the .pal file (64 x 3 bytes) and add it as a new array at the end of "palettes" structure in gcvideo.cpp. You will also need to increase MAXPAL in gcvideo.h.
 
Last edited by Jacobeian,
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Hi Zopenko, did you have some time to check it out? It's updated, and basically waiting for your magic =D
Emukidid has distributed the source as a patch file for Tantric's SVN. How exactly is this suppose to be applied? It's a ".patch" file.
 

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