Homebrew Official Citra - New 3DS Emulator

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I did but on many games I'm given the same error that I got before CRO's on many games.

[ 1.776287] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:108: Fatal error!
[ 1.776798] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:116: PID: 0x00000000_0x00000000
[ 1.777103] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:117: REV: 47069
[ 1.777518] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:118: AID: 0x00000000_0x00000000
[ 1.777836] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:119: ADR: 0x00133C64
[ 1.778156] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:121: RSL: 0xFFFFFFFF
[ 1.778677] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:122: Level: 31
[ 1.779046] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:123: Summary: 63
[ 1.779537] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:124: Module: 255
[ 1.779840] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:125: Desc: 1023
which game are you trying?
 
There are some custom build that people are using with sound

that's why have less Patience.
But @MerryMage 's Audio Build is still WORK IN PROGRESS. You should ask him to finish it quickly. Is that what you want impatient boi.
*sigh
Sorry for the offense. I'm just tired of beggars kept saying the same questions on a WIP 3DS Emulator that is not 100% complete.

--------------------- MERGED ---------------------------

Also, when I use the Audio build in Citra, it just hangs and stop. So that's why I stopped making videos with his build and ends up in a no audio emulator.
 
But @MerryMage 's Audio Build is still WORK IN PROGRESS. You should ask him to finish it quickly. Is that what you want impatient boi.
*sigh
Sorry for the offense. I'm just tired of beggars kept saying the same questions on a WIP 3DS Emulator that is not 100% complete.

--------------------- MERGED ---------------------------

Also, when I use the Audio build in Citra, it just hangs and stop. So that's why I stopped making videos with his build and ends up in a no audio emulator.

It's the whole "I'm entitled to it working" attitude lots of people have going on. Most people don't realize that this is a service and the people involved could stop working on it anytime they want.
That it's working the way it currently does is nothing short but AMAZING and normally it would take years to reach the same progress if it wasn't for such brilliant people involved.
The least we can do to show our appreciation is to say thanks, wait, help with what we can and stfu.
 
Can anyone tell me how they import their save to citra from 3ds? I tried just placing the file(s) in the proper directory, but games that have the 'anti-cheat' feature on their saves do not allow it. I tried using homebrew like SVDT to import the save but memory isn't mapped on the emulator like on the 3ds, so of course it doesn't work... unless i'm doing something wrong.

Edit: Looks like I need to dump my NAND and stuff. oh well.
 
Last edited by DesuIsSparta,
Can anyone tell me how they import their save to citra from 3ds? I tried just placing the file(s) in the proper directory, but games that have the 'anti-cheat' feature on their saves do not allow it. I tried using homebrew like SVDT to import the save but memory isn't mapped on the emulator like on the 3ds, so of course it doesn't work... unless i'm doing something wrong.

Edit: Looks like I need to dump my NAND and stuff. oh well.
you don't, just use save data filer and extract a save according to the ID to the SD card. Then it will be in a folder on SD card called filer.
 
you don't, just use save data filer and extract a save according to the ID to the SD card. Then it will be in a folder on SD card called filer.

I tried, but there's a problem writing the file when using SVDT on Citra while importing. I'm not sure why. Thanks for the help though :)
 
Last edited by DesuIsSparta,
Pokemon games no longer has a save crash however shader JIT crashes still occurs.

pokemon games never had a save crash in the first place.none of the games could go from character creation to ingame(oras crashing as soon as you leave the truck), and the mirror crash still occurs.you can always use a save to proceed.crashing when loading a save could occur if the save is corrupted.
 
Is there any way to use game updates on Citra?
Unfortunately, I haven't figure out how to update 3DS games on PC like how I update Wii U games on PC.
Maybe in the near future. It would be possible. But the only way to update 3DS games is your Nintendo 3DS's eShop.
 
Last edited by Miguel Gomez,
OH MY GOD! With the lastest build of citra, I can boot Project X Zone 2. The intro loads fine and I can start a new game.
Take a look of a screenshot I take with Action!
Now for sure, Citra is the best 3ds emulator!
Desktop 07-03-2016 00-52-40-652.png
 

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