Hacking Loadiine 4 - Super Mario 3D World loading problem

  • Thread starter Thread starter pavachan
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I have microSD and SD adapter, it loads in around 30seconds too since loadiine v2.0.
I see the thread title is loadiine v4.0, but I didn't test with v4.0 yet. is that specific to that version ?

My card is a MicroSD Kingston (made in taiwan), 32GB, Class10, FAt32 32k/cluster.
it's not fragmented (I format, and add games then the update, I don't remove games, add more, etc.)

I got reports that 64k cluster could be an issue.
a user had issue with mario kart not booting, and it worked fine with 32k/cluster. maybe it's only an issue for him or his computer, or the program he used to copy the files, I don't know. Other users didn't report compatibility issue, but for me it works fast enough with 32kb/cluster
 
I've not play Mario kart 8 (EUR-no update) since my SD is format 64Ko cluster. I've just test with Mii Maker mode Loadiine v4 and it launch with my Micro SD Lexar 32Go class10 Fat32/64ko :)
 
Last edited by 0nther0ck,
I use a SanDisk MicroSD with its own supplied SD Adapter, 128gb SDXC Class 10 (black card with red writing on it) formatted to fat32 using 64kb cluster size (mainly for bayonetta 2).

The only lol loading time i get is in Wonderful 101, which is around 40-45 mins initial loading, because i want jp voices and english text, so i cant delete the english folder. However it seems to be kind of a mutated hybrid between viewtiful joe and pikmin, so it is very unlikely ill even play it.

Project Zero seems to have initial loading of about 1.5-2 mins at the start, but i havent played it beyond the intro, so dunno how it is in-game.

SM3DW takes about 30 secs to load up to main menu, and while moving to/from the world map seems a bit too long than it should be, it's still just a few seconds. 10 secs max.

All other games ive tested work great.
Hopefully all this load-time nonsense will be a thing of the past once we can hook up an external hdd or ssd.

I am interested to see the in-game performance of Xenoblade X, considering there are no loading screens and everything is streamed mid-game. So much so that they even released dlc packs for disk owners to speed that loading up (and reduce the rediculous pop-in).
I'd also be interested to see if we will be able to switch its voice files with the jp voice files.

K, im drifting off topic, so that's all :)
 
Last edited by pavachan,
Heey guys i fixed my problem it was a bad iso got my self an new wud and it works like a charm..

So for people how have the same problem if you tried to copie the xml's and rename the maps, but didn't work try a different wud! The one i used that works was "Super_Mario_3D_World_EUR_WiiU-ABSTRAKT".
 
Thank you for the tip pavachan.
Btw, if you have your Wii U set to a language other than English (I have mine set to French), you will need to copy the folders as follows:

- "content\LuigiBros\msg\USA_fr": make a copy of it, rename it to "EUR_fr";
- "content\LocalizedData\UsFr" : copy and rename to "EuFr".

The same applies to Spanish.
 
The game loads fine. I just used timer with it. It takes about 1 minute and 10 seconds from pressing X in Loadiine menu to Start menu. Some PC games loads longer.
Card is Silicon Power SDHC Class 10 32gb
 
how do I make it compatible on JP console cause its the only game that isn't working even though I have so many games that is out of region like Fatal Frame V and they're working...
 
For those unaware, there was a EUR and US scene release of 3D World. My Wii U is US and I used the US scene release and it works fine for me. For troubleshooting issues, use Loadiine server to get the logs and see what is going on.
 
For those unaware, there was a EUR and US scene release of 3D World. My Wii U is US and I used the US scene release and it works fine for me. For troubleshooting issues, use Loadiine server to get the logs and see what is going on.

I'm on a 5.4u running sm3dw ripped from a USA disc that I own and it has always ran slow. I've just lived with it because I was told on here that it was a known issue with that game.
 
I'm on a 5.4u running sm3dw ripped from a USA disc that I own and it has always ran slow. I've just lived with it because I was told on here that it was a known issue with that game.
That isn't the issue I was talking about. The issue was freeze-ups and crashes due to region folders not properly named. Loadiine server is a great tool for troubleshooting things like that, but the point-and-click generation tend to shy away from tools like that. There is no excuse, as most are using the public sites anyway, and could easily run Loadiine server on their PC. I'm not really sure where the issue lies when it comes to slow loading. I just deal with it. Other than that, the game plays the same as it does the one preinstalled on my Wii U.
 
Last edited by emuman100,
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