I use a SanDisk MicroSD with its own supplied SD Adapter, 128gb SDXC Class 10 (black card with red writing on it) formatted to fat32 using 64kb cluster size (mainly for bayonetta 2).
The only lol loading time i get is in Wonderful 101, which is around 40-45 mins initial loading, because i want jp voices and english text, so i cant delete the english folder. However it seems to be kind of a mutated hybrid between viewtiful joe and pikmin, so it is very unlikely ill even play it.
Project Zero seems to have initial loading of about 1.5-2 mins at the start, but i havent played it beyond the intro, so dunno how it is in-game.
SM3DW takes about 30 secs to load up to main menu, and while moving to/from the world map seems a bit too long than it should be, it's still just a few seconds. 10 secs max.
All other games ive tested work great.
Hopefully all this load-time nonsense will be a thing of the past once we can hook up an external hdd or ssd.
I am interested to see the in-game performance of Xenoblade X, considering there are no loading screens and everything is streamed mid-game. So much so that they even released dlc packs for disk owners to speed that loading up (and reduce the rediculous pop-in).
I'd also be interested to see if we will be able to switch its voice files with the jp voice files.
K, im drifting off topic, so that's all
